Aero the Acro-Bat 2
Aero the Acro-bat from Sunsoft is a one-player action/ adventure romp under the big top and across four worlds with Aero, the master of acro-bat-ics. With 26 acts and all the excitement of a three-ring circus, Aero the Acro-bat |- will keep you flying high, blasting out of cannons, diving through hoops of fire and making death-defying leaps into water tanks as you battle the forces trying to close down the circus.
The World of Amusement Circus and Funpark has been sabotaged by a rotten circus clown named Edgar Ektor. Assisted by Zero the Acrobrat and manifold other circus psychos and freaks, this joker is trying to stop the show. As Aero, you'll take them all on and clean up their act.
Battle Under the Big Top
Starting at the Circus World, you'll battle your way through Acts One through Five by finding and jumping on platforms, searching for a key to rescue your gal, Ariel, leaping through hoops and turning on light switches. You'll use your main attack, the Drill/Spin, to decimate enemies, your hover (Aero is a domestic bat and can't fly for long) to check out danger above and below, and Magical Stars that you've collected to clear the way. This busy bat will also blast out of a cannon, ride balloons and unicycles, climb bubble machines, and bounce on see-saws, trampolines and trapeze before the big top comes down.
The other worlds are the Funpark, the Woods and the Museum of Horrors. Each world (except the Woods) adds a Boss Act and Bonus Stages (if you find the Bonus icon) to your list of areas to master. Hidden rooms with tons of power-ups, lives and points dot the various landscapes. You'll find scads of extra Aeros, receive free Aeros for points and get three continues before Game Over. Search each area carefully and Aero will be right on target. Aero the Acro-bat is a solid platform cart with good art, bluesy dicus music and lots of different things to do in every stage.
Aero is an acrobatic bat. Don't forget that in addition to walking the tight-ropes, he'll also hang from them to avoid enemies and to see what's below.
Use the unicycle whenever possible. When riding, Aero is invincible.
Find a key to let Ariel out of the cage.
Some of the rides in the Funpark have a bad clown who will try to harm Aero.
A vidgame first — bungee jumping! In this area you need to collect keys while doing the bungee to continue on to the next bungee jump.
In the Museum, use the trampolines to gain enough height to leap between the spinning saw blades. As you're coming down, use your Drill/Spin move to get through them.
Always search the walls for hidden entrances. In this act in the Woods, go left for lots of great stuff and an extra Aero.
Search carefully for hidden areas, but remember there may be obstacles in the way that may harm Aero.
The final Boss Stage has you battling Edgar and Zero. You need to climb quite a distance and fight them at various heights while avoiding lots of additional pitfalls. Here Aero is pretending to be a rechargeable bat-tery.
In the Museum, often the second statue in a row is a clown in hiding.
The conveyor belts in the Museum don't all go in the same direction.
In the Woods' Flume Act, you need to leap over the short spikes and duck under the tall ones. Also it's good practice to always choose the left direction.
In the Woods, Act Two, you get to redefine the term barrel-roll. Don't try to use your D-Button; just concentrate on jumping at the right time.
Bacк for more in Part Two, it would appear that the wonderfully clever and evil Edgar Ektor managed to escape the finale of Part One, and is back with some more nasties for Aero to gak in this well-developed sequel.
Be sure to watch the story line cinema in the beginning of the game to understand the later cinemas. Watch for Zero the Kamikaze Squirrel, who now has his own titles!
The graphics are nice, and the sound effects are top-notch. An improvement over the original.
Some of the levels have certain areas which become particularly annoying.
The massive pile of hair on the floor that was rooted from your head in a moment of frustration.
Aero 2 is a good action game for the Genesis. It looks good and plays well. It may lack the variety that Zero the Kamikaze Squirrel has, but this one is still very decent. The control has been tweaked somewhat from the original game. The audio is easy to listen to and above average. If you've been looking for an action title on the Genesis, you might want to try checking out Aero 2. I enjoyed this one.
The Aero series has always been good, and this latest endeavor kept up that tradition. The game has lots of technique, loads of secret areas you wouldn't normally stumble into and best of all, the levels are extremely long with tons of smaller areas to explore. The Ector bonus game is nifty but can get downright brutal as you progress. The control is great, the music is decent and the game is just plain ol' fun to play!
Like the first game, I also like the second installment in the series. Aero The Acro-Bat 2 is one of the coolest video game characters to come along in a while, and his new techniques add to an already great game. The graphics are excellent and the sound is decent. Probably the best part is just going around the huge levels and just looking for hidden areas. This is a solid game to continue the saga.
I never really got into the first one, and I might go back and check it out a bit more. I liked Aero a bit more the second time around. The diving technique started to grow on me and the levels were fun to play. There are many secret areas with extra parts to explore. The graphics are good and the control is very responsive. Packed with fun game play and cute adversaries, this is a definite must-try.
Last year, Aero sent the evil Ektor's sorry butt sailing off a bridge. Was that the last of the ruthless industrialist? Not a chance. In Aero the Acrobat 2 from Sunsoft, Ektor's back with a frightful new scheme, and Aero must once again don his red cape and spin-drill his nemesis into submission. He also learns some new tricks, like thrashing on a snowboard, hurling himself through a cannon, and squelching a factory of disco tunes. This game is packed with enough crazy contraptions, devious villains, and wacky new animations to satisfy every Aero fan.
- If you can't see a way to a power-up, there might be an invisible platform.
- Collect all four letters in Aero's name to play Ektor's lucrative shell game.
- Win an extra life by tallying up an average of 80 percent of the enemies, stars, and food in one stage.
If you like Aero the Acro-Bat 2, try other games: Zero the Kamikaze Squirrel.