Alone In The Dark
Some mobsters are known to have people "sleep with the fishes" when they double cross them. This is especially true, but with a pirate touch, in Alone in the Dark: One-Eyed Jack's Revenge for the Saturn.
Alone in the Dark, which made its way to the 3DO from the PC, was the first to use the various camera angles and a polygonal main character which is similar to what games like Resident Evil use today. Now, Alone in the Dark for the Saturn will be released in its original style.
With a gangster and swashbuckler motif, AitD has a strange but interesting story line. The gamer will face dozens of characters, ranging from a midget chef to the peg-legged Jack himself, not to mention the weird creatures the player will face.
Based on Alone in the Dark 2 for the PC, the Saturn version has the same story with some enhanced graphics and cinemas.
Friends and foes in the game now have a texture-mapped look and some of the camera angles have new art. For instance, in the beginning of the game, the camera angle is from a second-story window. Whose arm is leaning on the sill? It's One-Eyed Jack! This small addition, which didn't appear in the PC version, makes the whole scene pretty eerie.
AitD isn't all action. As the gamer makes his/her way around-whether in the maze, in the house or in the pirate ship-the gamer will find dozens of puzzles to solve in between fighting gangsters and swabbies.
The inventory system of AitD is simple to understand: When a player finds an item, he/she can store it for later use. Generally, an item can be used, dropped or read.
Since Alone in the Dark is new to the Sega Saturn, gamers who aren't familiar with the series will find plenty of mind-boggling puzzles to solve, enemies to battle and a strange, new world to explore.
I want to be fairly nice to this one because the story line is very interesting. The problems with Alone in the Dark are the control and sound effects. It's hard as heck to position yourself to shoot an enemy and with the changing camera angles, things are even more difficult. The sound effects--mainly the character voices-are terrible. "Hi guy," and "Morning sir," get really old after that second or third time. I wonder how much voice actors cost anyway. The graphics are alright. The polygons are textured, but they still have that unrealistic polygon look. The cut scenes are neat looking, but are confusing and too fast.
This game is a disaster. Where should I start? it's extremely hard to control. The graphics are choppy. The movement is sluggish. Aiming your weapons is a very difficult thing to do. The constantly changing viewing angles frustrates the hell out of me. You can tell that the different angles were used to impress the players with multiple views of the same locations, but it only made the game more difficult to deal with. With all of these cons going against the game, how can anybody have fun? Alone in the Dark was hard, and the sad thing is, I don't know if it was due to the poor programming or the game design.
Not only does AUD suffer from crappy graphics and lousy control, it's a downright goofy game, too. The numerous evil-doers you have to do away with--mostly shotgun-toting thugs-stumble drunkenly after you and shout silly things like, "Hi, guy!" before firing their weapons. I would have laughed at this game if I wasn't too busy swearing at my joypad. AlTD's frustrating control interface makes it nearly impossible to aim your gun or even get your character to high-tail a straight line through the game's 3-D environment. And the tilted camera angles don't make your journey through this environment any easier.
Tile Saturn version adds the much-needed speed and faster control that the 3DO release never had. Although it is not altogether good, the play is at least fair to give the player a chance while searching and fighting in strange surroundings. The graphics give great points-of-view to the player, but the clarity still needs to be improved on. In certain areas of the game (such as the battles) the views could have been orientated better to give the player more of a fair chance to defeat the opposition. The story may confuse players at first due to the many plot elements that don't fit with each other. Persistence is the key to advance.
2016-06-08 Alone In The Dark game added.