Art of Fighting
by SNK Corporation
This is an old school tournament fighter so if your expecting flashy super combos, multiple fighting style, team matches, or other popular modes in the new fighters. However if you can appreciate Art of Fighting for what it is you will probably come away liking it.
This game is for the fighting game fan, and shouldn't be overlooked. If you manage to see it somewhere, pick it up and try it. You won't be disappointed at all. Good graphics, nice sound, and awesome gameplay is in the cart for sure.
Straight outta the arcades and into your living room, it's Art of Fighting for the Genesis from Sega. Join Robert and Ryo in their battle to save Ryo's kid sister Yuri. Any gamer can play this one-or two-player fighting frenzy, but it takes serious skill to master. With tons of special moves, ten characters in Versus mode, taunts, expendable Spirit levels (without Spirit there are no special moves), and amazing 34) backgrounds, this is a cat for true Fghting-game fanatics.
Yuri Kidnapped, Ryo Fighting Mad!
Smash. Bash, and mash
In the single-player Story mode, you take Ryo or Robert up against nine fighters in sucession, each tougher than the last, in hopes of saving Yuri. Learning the special moves and using them wisely in relation to your Spirit level (no Spirit, no move) is the key to smashing your way past each opponent. In the two-player game (with the chump of your choice on the other controller), you choose from all ten of the fighters and bash your way to glory. Either way, carefully using your taunt to deplete the enemies' Spirit is a way of ensuring that they can't use it to make killer moves.
Bonus Rounds With Teeth
In most Fighting games, you go through Bonus Rounds and then wonder why you bothered. They don't do anything for you—they just seem to get in the way of the battle. Not true with Art of Fighting. If you complete a Bonus Round properly, you gain. And those gains are important—they may make the difference between winning and losing in the later rounds. The first Bonus Round is called Bottleneck. If you break the necks off five bottles and leave them standing, you get a big boost to your Spirit Gauge (more special moves per round). The second is called Breaking the Ice. Bust four thick sheets of ice for a solid increase to your Life Gauge. The third and last Bonus Round is Rapid Fire. Get a prescribed number of Deathblows before the timer reaches zero, and your Deathblows become much more powerful. These rounds have teeth.
- Learn the moves by playing a two-player game on your own.
- Time your Spirit restoration and taunts carefully. Other-wise you'll take big hits.
- Win the Bonus Rounds. You get important gains.
- Dash in and throw. Get the timing right, and you'll win more often.
- Use the Triangle Kick as you pass over your opponent
2006-03-23 Help Ryo save his kidnapped sister in Art of Fighting.