The world according to Gun Griffon isn't a very nice place. The game's plot is set in the latter half of the 21st century, when the planet's population is suffering from global warming and relying on a supply of food and energy resources that's about to go bye-bye. Skirmishes and full-blown wars are popping up across the globe, and no nation seems ready to give peace a chance.
Fortunately, you have a heavily armed, multitoned mech to help you cope with the world's problems. And GG lets you drive this towering robot across and above the future's most intense battlefields.
The game's bleak world is divided among four coalitions, the United American Countries (UAC), the Pan European Union (PEU). the Asia Pacific Community (APC) and the Organization of African Unity (OAU). You're a mech driver for the UAC, and you spend the game engaged in constant combat against the forces of the other unions, especially the APC.
UAC cargo jets drop your mech into eight different war zones throughout Eurasian. Your missions vary in complexity. Some are just simple search-and-destroy outings that have you blowing away every enemy in your mission area. Others have you guarding allied forces or destroying particular structures or vehicles, including enemy trains.
But just because you drive a titanic, weapon-laden robot doesn't mean your missions will be easy. The enemy forces throw a variety of vehicles your way; as you'll have to contend with an assortment of mechs, tanks, jets and helicopters-all bristling with weapons.
Fortunately, you're never sent into battle alone. With you goes a cadre of other mechs, tanks and helicopters that are working toward the same mission objectives that you are. From time to time, you can even hear your teammates' radio chatter.
The roving supply helicopter is the most important member of your team. This twin-rotor chopper will occasionally land and rearm and repair your robot-as long as you protect the helicopter when it dips into range of enemy fire.
Your mech comes equipped with four types of weapons: a big-barreled cannon, a rocket pod. homing missiles and a machine gun. Ammo for every weapon except the machine gun comes in a finite supply-hence the need for your trusty supply heli-so you'll have to aim carefully. But aiming is easy, since every weapon comes with its own high-tech heads-up display. Also, weapons work realistically. For instance, when you fire your big cannon at a distant target, it will take a few moments before you see an impact plume.
What isn't so realistic is the way your robot handles. The enormous mech is fast and nimble, with wheels on its feet. If you get it going fast enough, the robot controls more like a sports car than a lumbering titan.
Your mech can fly, too. It sports two jump-jet turbines that launch it hundreds of feet in the air for a short amount of time. While airborne, the mech can fly in any direction to clear obstacles or see distant enemies. Don't jump too often, though; the jump engines only lift the mech three times before they must recharge.
Although all of GG's many missions take place in the former Soviet Union and China, it's doubtful that you'll recognize the terrain. Global warming has turned all of Siberia into a debris-strewn desert You do see some familiar landmarks from time to time, such as the Great Wall of China.
But in a world as bleak and shell shocked as GG's, who wants to spend time sightseeing?
DIFFICULTY - Adjustable
THEME - Shooter
NUMBER OF PLAYERS - 1 or 2
I've always been a big fan of the arcade-type slms like AH-3 Thunderstrike for the Sega CD. Gun Griffon fits right Into the same style as the oldies but uses the Saturn's new technology and comes through to offer gamers an action-filled mech extravaganza. The graphics are sharp but not incredible--they work for this game. There are plenty of different weapons to choose from but you don't have unlimited ammo. Conservation adds a good angle to the game. It's not just a blast-fest. There are a variety of missions. The night mission even allows you to use the night-vision goggles. I liked this one all the way through.
By far, the best, most realistic cinematic Intro I've ever seen. I thought I was watching film, not computer animation. This Is the most exciting much slam I've ever played, Including any found on the PC. The controls are simple and responsive. The load times are minimal. The sounds are great. The mission briefings are quick and to the point, although I would've liked to have seen some more great cinemas utilized there. My only other complaints are some graphic were too plx-elized, like the explosions. Also, the buildings should be destroyable. They are mysteriously resilient and cause your mechs to stick to them and stop abruptly.
Gun Griffon Is the best mech sim to ever come out for the console systems. The game contains nearly everything a would-be mech pilot could hope for, from way-cool HUD displays to dozens of various multiton, mul-tilimbed robots. GC's graphics are superb, as well. The enemy mechs, tanks, jets and helicopters are all extremely detailed, as Is the terrain. And GG Is polished with nice little features like radio chatter and varying weather conditions. The game's only flaws are the lack of external views and the 'stickiness' of buildings and other structures. Even mild contact with a building Is enough to stop your speeding mech cold.
This game has everything a good mech slm should-realistic graphics, excellent control and a cool story. The enemy mechs, tanks, gunships and jets look especially realistic. Battles get pretty intense, and you have to keep moving to survive. The option to fly with your jump jets adds a whole new level of strategy to the game, since the enemy mechs can fly, too. The game only has eight missions, but they're long and challenging and will keep you busy for a while. CC has a few flaws. You can't blow up buildings in the city levels (although you can walk across their roofs), and it's too easy to get your mech stuck on buildings.
2016-08-23 Gun Griffon game added.