by Electronic Arts
For those of you who think that ice can be used for something other than keeping your favorite drink cool, jump on the Team EGM Zamboni and let us take you on a guided tour of the next ice age: EA Sports' NHL '96 for the Genesis and the Super NES.
Fighting is back in this newest version. Now you will be able to drop the gloves 1.6 times per game.
That's all the fighting that the commissioner of the NHL, Gary Bettman, and his minions will allow.
If you're a hockey fan or just enjoy putting a version of NHL action in your Genesis or Super NES and knocking the snot out of one of your friends, this game's for you.
All-new player animations give this year's version a new look and feel.
This year's goalies wield their sticks with authority, and they are even more difficult to beat than last year. The scores reflect actual NHL scores, no 15-12 blowouts unless you are really good.
The goalies stand on their heads in addition to making butterfly saves. This year they can execute double goalie pad stacks and top-shelf glove saves.
Injuries are a big part of this year's game. NHL '96 allows you to execute trades and create new players.
User records lets you input your name for tracking your win-loss records, goals and saves.
This year's version also features five free-wheeling camera angles, including an all-new, behind-the-player view and side view. Instant replay is back and you can relive plays from existing camera angles or use the all-new iso-cam. Place this camera anywhere you want, even inside the net to have a view of the play from that point.
As in past years, all of your favorite players on your favorite teams have returned, and they all want to win the Stanley Cup.
Lace up the skates and hit the ice with NHL '96 for the Genesis. This year, the competition is fiercer and the goalies are stingier.
One timers are back, and there are even a few new ways to score, like the give and go and the Savardian-spin-o-rama. But these moves are easier said than done as an improved defensive artificial intelligence makes the computer-controlled teams tougher to beat.
This year, if the player you are controlling is out of position, one of your teammates will cover for you on the play.
Full-season to schedules, team rosters and player ratings are all up to date. This game has everything, including the new team logos for the New York Islanders and the Washington Capitals.
They've even added an on-ice presentation of the Stanley Cup. Members of your team can vie for NHL post-season awards depending how they performed during the regular season.
There are more categories to be penalized in as well this year... so keep it clean.
DIFFICULTY - MODERATE
THEME - Sports
NUMBER OF PLAYERS - 1 to 4
From Fighting To The Spin-o-Rama
The art of fisticuffs returns to NHL '96 after a three-year hiatus. But fighting's not a major feature of the game—it's about as rare as it is during an actual NHL game. Don't like fighting? Turn it off. Looking for new moves? Try the Spin-O-Rama, which gives you the chance to put a major deke on the netmin-der and put the biscuit to use with a twine-bulge.
This new move and others like the Give and Go and One-Timer Pass (it lets you move the puck quickly in the zone), make the game more real than ever. Your teammates cover for players out of position. You get all the current stats and player ratings (thanks to Neil Smith of the Rangers), and everything from three skill levels to an elaborate on-ice presentation of Lord Stanley's Cup and all the postseason awards. Ignore all the fine new bells and whistles, and you get only the fastest, smoothest, smartest, best-sounding, and most true-to-life game in the NHL series. We're guessing that this ought to be enough for you.
- Use the Spin-O-Rama to get out from under CPU-controlled hooking and holding.
- You can take a right-handed skater up the left wing, go via a diagonal route to net, fake a shot right, then shoot backhand for an effective and beautiful goal.
- Act like Wayne. Work from behind the net with a feed to arr open skater for a one-timer.
- Skate around the back of the net and aim at the far post.
- If your fighter has an aggressiveness rating of at least 76, you can pull on your opponent's jersey to get him kneeling and cheap-shot him.
- On a power play, use one-time passes to set up one-time shots from winger to point and to the other point, then shoot. This is tough, but it can freeze the goalie in his tracks.
- Camp in front of the crease and use a one-time pass to deflect the puck past the goalie on a rebound.
- Exit the zone to clear your Al-controlled opposition and skate back in.