Norse by Norsewest
The history of Vikings goes way back to ancient times. Times when 16-Bit systems just came out and gamers were still amazed by side-scrollers with 256 colors. Yes. it was that long ago.
That was also when Lost Vikings originally was released. Most gamers should remember this one from the Super NES and Genesis. Now the strategy/puzzle game has set a course for the Sega Saturn.
Unlike some games that make the voyage to 32-Bit systems and get lost, Norse by Norsewest: The Return of the Lost Vikings is headed in the right direction-it hasn't lost anything from the original game. It has only gained better graphics. animated cinemas, full voice and a fitting soundtrack.
For those gamers who aren't familiar with the game, here's a quick rundown. The idea is to get each of the three Vikings to an exit point in each level.
Like Lemmings, each of the three Vikings has special abilities. In some levels one of the Vikings may have to jump over a barrier since the other two can't. Likewise, one of the Vikings can smash barriers while the other two can't.
Some of the abilities of the Vikings are a little strange...maybe even gross. One Viking in particular has the ability to propel himself upward by his own gas. Hope he's not carrying a torch!
In Norse by Norsewest, the idea is to get the two or three Vikings (and sometimes a werewolf or dragon) to a point that will warp them to the next level.
There are over 30 levels that gamers will play through. The levels have their own styles, such as a pirate ship or inside caverns.
While gamers make their way through the various levels, they'll come in contact with a whole cast of characters, each with his or her own unique voice. Most of them have their own attitude problems as well.
The levels in the game are filled with tricks, traps and enemies that will test a gamer's skill.
Some traps are as simple as spikes at the bottom of a pit while others are more complex like fireballs shooting from both sides.
The enemies in this version of Lost Vikings are scary in general. Skeletons and vampires frequent many of the levels, among other denizens.
I didn't play the old versions extensively when they were on the Genesis and Super NES but I did like the game. It was a nice combination-Lemmings with a action/side-scroller. The new version of Lost Vikings game doesn't lose anything coming over to the 32-Bit machine(s). In fact, what it gains is funny animated sequences, some hilarious voices for the various characters in the game and improved graphics. I kind of wish there were more levels but I guess I'll have to settle with the 30 or so that the game features. I also like the characters the Vikings meet up with during play-for me this makes the game more fun.
Cliched as this sounds, Norse by Norsewest has that simple, magical formula that is so easy to leam and so fun to play, and yet provides enough strategic depth to challenge the experienced player. You have to steer three little folks through a myriad of traps and obstacles, and make sure that they all survive. You cannot have one Viking die, or you'll have to start over (it's unforgiving but necessary). The only things that this game needed are better animation and larger, more colorful graphics. It's strange when a 32-Bit game nowadays has the fun factor right on, but disappoints when it comes to graphics.
Interplay has the right idea with this update to the 16-Bit multiplatform classic Lost Vikings. The developers didn't dress it up with fancy-but-distracting 3-D graphics or other useless eye candy (although the colorful visuals are still plenty sharp). The game is true to its source material; it's an immensely fun hybrid of puzzle game and side-scroller. The later levels are especially tough, but they're also rewarding if you can figure them out (don't be a quitter!). Two players can get in on the action, too, so switching around and moving the three Vikings becomes less of a chore. You even get a few new characters to help out the heroes.
Lost Vikings is an excellent puzzle game, filled with many unique tricks and traps so that you'll be thoroughly challenged every step of the way. Surprisingly, the graphics aren't cleaner, but it doesn't matter as much thanks to the solid gameplay. While the cinemas don't do much (or the story line, they are highly entertaining in themselves. Also peculiar is the lack of a ton of levels. After 30 levels, you may find yourself clamoring for more. Figuring out the Viking's individual usefulness in each level is still the main focus, and Interplay hasn't strayed from that simple formula. Which is good, because who'd want an Olaf at their door?
2016-09-07 Norse by Norsewest game added.