a game by Sega
Enter a radical, cyberpunk future that melds flesh, magic and cybertechnology in Shadowrun from Sega. This one-player, 16 meg with battery back-up action/RPG takes you on a wild search for your brother's killer in the urban sprawl of a violent future Seattle. Shadowrun features explosive real-time combat using four types of shadow warriors — Samurais (modified human fighters), Deckers (skultjacked cyberspace battlers), Mages (academic magic wielders) and Shaman (totem-based magic wielders). Travel through seven different areas of Seattle, from slum to wilderness areas, fight through dangerous high-tech corporate headquarters and the deadly nodes of the Matrix, jacked into your computer for lethal first-person cyberspace warfare.
Everything Has Its Price
You play as a shadowrunner— one of the loners who spend their time on the fringes of humanity doing other people's dirty work for a price. Search the techno slums to hire a team of two shadowrunners from a pool of and take them out on increasingly dangerous runs in a quest for Nuyen (bucks), information and a solid rep. Choose from over different items, including weapons, armor, cyberware implants, spells and myriad cyberdeck options. Physically jacked into the computer and riding the Matrix, you search for info, crash corporate computer systems and fight for your life evading ICE (Intrusion Countermeasure Electronics).
There are 'runners for each type of job. Seven types of runs are available: courier, bodyguard, bounty hunting, corporate employee extraction, corporate data acquisition, enforcement and cyberspace runs. Your shadow-runners have running attitudes— if a runner is injured or mistreated during a run, he will remember and charge you more money next time. Lone Star (future police) also keeps a running attitude. The more illegal acts you commit, the harder they'll hunt you down. Various contacts can be paid to help you along the way. One, for instance, will erase your record with Lone Star. Others get you discounts, protection and offer various services. The non-linear storyline features plenty of surprises and over hours of solid game play.
- Increase your Nuyen and Karma substantially before stepping foot outside the Redmond Barrens.
- If you don't want a particular shadowrun, say no. Then walk back and see the Mr. Johnson again. He'll have other runs available and will sometimes increase the bounty after a run has been turned down.
- Stay away from Ghoul Haunt shad-owruns until you have decent weapons.
- In the Matrix, always Analyze first. Then try Masking, Attacking and so on.
- Put together enough Nuyen to get your brother Michael's belongings from the crash-house' he was staying in. These will give you solid starter clues.
Sega is bringing you cyberpunk role playing so real you can almost feel the weight of armor plating embedded under your skin and the itch of the data jack wired to your brain. Shadowrun is a one-player battery-save RPG set in a dark, techno-future Seattle where magic and technology have collided head-on, and human life is traded cheaply. Elves, ores, and humans walk the dangerous streets. Magic users vie with deckers brainjacked into the vast computer Matrix. You're on a mission to find out who sent your brother on a death run. The giant corporations are covering up. A lot of people want to see you fragged. You're going to have to hunt through the shadows to find out why...or die trying.
Shadowrun lets you hit the Seattle Sprawl with a character that suits your style of play. Then you live with the consequences. Play fast and loose with the law and Lonestar will be after you in a big way. Stay a little closer to the path of law and order...and you'll only attract their attention once in a while. Murder ain't cool. Anything in the line of self-defense is. Some weapons and tools are tolerated. Others will land you in the clink. Of course, that's not saying everyone else follows the same rules.
But contacts can get you anything...for a price. Equipment and permits. Entry and access. And always information. You're going to need them all if you want to run — and stay alive — in the shadows. And you're gonna need time. Expert gamers might get through Shadowrun in 60 hours. Most gamers can make it in 100 or so. No matter how you play, each moment will keep you on the edge.
Go see a Johnson for a job. The higher the price, the more difficult the run.
Magic gives shamans the ability to tight, defend, and heal. If you play as a shaman, try not to load up on cyberware because it reduces your overall magical abilities.
Get A Job, Chummer!
Your name is Joshua. You're in Seattle, poking into the circumstances surrounding your brother's death. You can drop into the game as one of three characters: a samurai (guns 'n weapons, chum), a decker (with a data jack wired to your skull for mainline hacking), or a Gator shaman (able to use earth's magic). Problem is, you have no Nuyen (money, frag-face!), no equipment to speak of, and no rep. You are — in a word — drek.
So what do you do? Get a job. That means becoming a Shad-owrunner: someone who lives in the cracks, taking on the dangerous jobs nobody else will touch. You get runs from nefarious characters knows as Johnsons. You'll find them...and potential allies in the form of characters for hire...in restaurants and taverns scattered throughout the game.
Runs range from simple package delivery and bodyguarding to corporate extractions and complex data fixing. Runs earn you Nuyen...providing you don't get wasted or ripped-off. Nuyen gets you better weapons, armor, spells, cyberware, and contacts. And a string of good runs gets you a better rep. Which gets you more Nuyen per run, which gets you access to contacts and connections.
It's a long way from the cracks of the street to the ultracool echelons of decker cowboys and streetwise samurais. Getting there is megafun. And if you can find ways to run scams on the side, that's OK too.
Cruising The Matrix
Data is power. It's also worth big Nuyen. Sooner or later, you're gonna have to tap into the Matrix and crash someone's...or some corporation's...CPU. Before you do it you need a data jack (unless you're already a decker). And you need a cyberdeck—a terminal to the Matrix. Don't worry. One will find its way into your hands soon enough. All you need is the software to run it.
This is the map view of the Matrix. Data is stored In square DS nodes. Triangular and round nodes control other functions—usually. Hexagonal nodes are CPUs and sub CPUs. Beat the ICE (Intrusion Countermeasures) on a CPU, and you can control the system for as long as it takes for you to make your run and heist additional data!
Matrix running occurs in first-person. Be sure you have the right utilities loaded before you hit the nodes. Things can get pretty tense when Black ICE frags your attack utility.
Cyberware is implanted in your skin and gives you advantages in strength, speed, and defensive protection.
Stark was your brother's best friend. Help him out of a tight spot and you'll have a runner who would die to help you in return.
As you gain a rep, more devilish creatures—like hellhounds and vampires—will take an interest in you. Return their interest with lead.
- Don't fall for the old "frag grenades for sale in the alley" trick. Lonestar uses it as a setup.
- When all else fails, a frag grenade makes a good skeleton key.
- Make your first financial priority to get Michael's stuff out of hock Then get better weapons and armor.
- Buy an Electronics Kit in the Puyallup Barrens Crime Mall. It increases your electronics skill, and it's also much cheaper than a real magkey.
- Stay out of the real shadows until you have enough strength, skill, and firepower to be a survivor.
- Pay Gunderson his thousand Nuyen to get his contact, especially if you want to make it as a decker.
- Don't try to Sleaze your way into Data Store nodes. You might get in, but you won't be able to skim data.
- Got data to sell? Go to Seattle.
- Be a good Samaritan. It pays off more often than not.
2017-09-30 Shadowrun game added.