The challenging strategy game of urban conquest and development hits the Sega Saturn. SimCity 2000 allows you to design and build your own personalized city from scratch and manage its resources. Unlike the IBM and Macintosh versions (which are basically identical clones of each other), this latest release has an entirely new look. Childish-looking tool bars and selection icons large enough for the legally blind change the entire look of the game. SimCity 2000 does, however, come with Great Disasters 1 & 2 (which were sold separately on the computer versions) built right in. This welcome addition of accessories gives you a total of 18 scenarios that allow you to try your luck at helping the city's inhabitants from a wide variety of disasters and problems.
SimCity 2000 moves beyond where the original left off. Not only do you have to worry about roads and train tracks for transportation, but subways, bus depots and highways all have to be taken into consideration when designing a city. Neighboring cities can also be reached in SC 2000 by establishing a transportation connection between the two. New forms of buildings known as Archologies (giant selfcontained living structures) are offered in later years and are the best means to get your city to grow to outstanding levels.
The control and interface reaction time are extremely slow. Attempting to complete menial tasks such as placing firefighters near a fire in a large scenario will cause a long hesitation in play. And trying to rotate views slowly (not in 90-degree increments) is choppy and extremely unnerving. Besides these two noted points, the rest of the game in general operates and controls considerably slower than was expected. Music and sound effects are typical for the genre; being mellow and boring, which is expected from any Maxis simulation game.
The music seems to be mainly used as a filler so you don't feel lonesome as you construct. They are nothing great, but what more do you need while you are developing for hours and hours?
As a whole, SimCity 2000 was a real letdown. I was expecting a much better game from Maxis than what was received. If you played the computer version extensively and are accustomed to its control and speed, the Saturn version will leave you wanting more. The original SimCity tor the Super NES is a prime example of what type of play I was hoping for from the Saturn. That version proved that you don't need a hard drive to make an interesting sim--just proper development. The first release took a firm stand and put its computer equal to shame in speed, variety and convenience. SimCity 2000 leaves more to be desired from a CD-based, next-generation system.
WATER, PRECIOUS WATER
SimCity 2000 also requires you to build under the surface of the ground before your buildings grow. All citizens need water and it is your duty to hook all newly built structures up to the main water supply. Once you place a building, a grey grid of dry pipes appears under it. You have to connect these dead pipes to the ones that carry the water by placing a single pipe between the two. Additional sources of clean water have to be supplied through the use of pumps, towers, treatment facilities and desalination plants to keep the people happy.
PUBLISHER - Maxis
DIFFICULTY - Adjustable
THEME - Simulator
NUMBER OF PLAYERS - 1
2016-09-16 Simcity 2000 game added.