Star Trek - Starfleet Academy
by Sega of America
While I watch Star Trek, I just couldn't get into this cart. Hard-core players may enjoy its depth and sheer amount of Trekkie lore, but to me it just got tedious. The space combat sequences were boring (no wonder there are so few on the shows) with little real strategy that I was able to find. I did like the music, which sounded good, but tinny. The graphics are a little too dark for the subject matter. Overall, great for fans, but too complex for regular players.
I was disappointed that the game looks and plays like the 16-Bit version of Starfleet Academy. There are some cool aspects to the game, but after playing it a short while, I lost interest. One would think that the 32X's capabilities would be used to enhance the visuals. The ships should look realistic or there should be other improvements. However, SFA doesn't look 32-Bit. If you're a true Trekkie, you may enjoy the game--but it didn't have enough to keep my attention.
As in the Super NES version, Starfleet Academy has many options, scenarios and a simulator to practice your battling techniques and miniscenarios. This game does not exploit the capabilities of the 32X--I was expecting more out of the graphics and sound. The game would be better off if there was music and cleaner graphics. Overall, Trekkies might find it enjoyable because of the familiar sights and sounds from the popular series, but once again, I was expecting more.
Let me start out by saying that the 32X version really hasn't changed much from the original Super NES version. Besides the improved 3-D ship polygons, not much else has changed to tap the 32X graphic capabilities. The simulations have good content, but are severely restricted during combat. Manually targeting enemy ships is a chore to accomplish, being hard to precisely aim and fire accurately. This version has improved, but still wasn't what I expected.
2016-06-08 Star Trek game added.