Art of Fighting
When it comes to SNK fighting games I always feel that the Art of Fighting is the one that most people forget about. This was the second fighting franchise that they released after Fatal Fury. Of course, most people these days recognize some of the King of Fighters series. While most people know this game as a staple on the Neo-Geo. Today, we are checking out the 16-bit version that was released for the Sega Genesis/Mega Drive.
I Will Save My Sister
One thing that is very impressive with this game is the story. It is about a young girl called, Yuri who has been kidnapped by a major crime boss. Well, her brother the martial artist, Ryo is having none of this, and he along with his friend, Robert set out to get her back and put a stop to this crime boss. The story that Art of Fighting tells is way better than most other fighting games of the day. You see before each fight; you get a bit of story that moves things along. These days we have very cinematic fighting games, but when this game was released this was a very novel approach.
2 Bad Dudes!
Fatal Fury only had three playable characters, but this one only has two! That is right, you can only play as Ryo or Robert! You can fight as others if you are fighting against a friend, but there are only the two characters to play as if you are playing on your own. Of course, in comparisons to games like Street Fighter and Mortal Kombat this is very, very lacking.
The fighting action in the Art of Fighting is decent enough. Like most other SNK fighters, you have two punch and two kick buttons. If you have played Street Fighter before the special moves are done is a very similar way here. You do also have this very cool special meter. You need to hold down one of the attack buttons to charge it up. This does leave you vulnerable, but if you charge your meter then your special attacks will do far more damages.
The gameplay is rather shallow in comparison to other fighting games, but to be fair it is actually quite a bit of fun. The only problem is the AI can be incredibly cheap, especially on the higher difficulties. They can instantly react to pretty much anything you can do!
Hey Who Shrunk My Fighters?
The Neo-Geo was a powerhouse; however, I do feel that they managed to capture what made that game special here on the 16-bit Sega as best as they could. The characters are much smaller, but that was to be expected. The levels are not the most exciting in the world, but they capture the look of the arcade well enough. There are some decent tunes here too, some of which will get stuck in your head. So, while it is clearly a downgrade from the Neo-Geo original, it looks decent enough to me.
Looking back at an older fighting game like Art of Fighting is kind of tough. While I feel the game is very, very limited in comparison to its competitors such as Street Fighter and Mortal Kombat. I do feel that the story it tells is rather cool and more cinematic that most people will remember. The actual fighting is solid and SNK really did lay the groundwork for a pretty successful series. Some of the stuff in this game is actually referenced in the King of Fighters series to this day!
- I really enjoyed the story that the game told
- The game looks decent on the Mega Drive/Genesis
- Pulling off special moves is fun
- I liked the super meter gimmick the game had
- Fighting against a friend is fun
- The game's presentation is much “smaller” than the arcade
- The overall content is very lacking in comparison to other fighting games of the day
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode