This game is not or the faint-hearted. Get ready for some serious ball-smashing in this unique fighter. A group of super-hackers, represented by virtual-reality fighters consisting of spheres, are gathering to do battle. Jester, a crooked cyberhacker who is hosting this tournament, has invited a crew of his own Bosses to fight as well!
A fighting game using 3-D rendered spheres? A cool idea, and it really came across well in this game.
The control for this game is difficult. With a viewpoint that rotates, directions become confused.
Some of the comments for the display board are just outright rude. "Do you have the Ballz to win?"
MANUFACTURER - ACCOLADE
DIFFICULTY - VARIABLE
THEME - FIGHTING
NUMBER OF PLAYERS - 1 or 2
PC compatible, P-200
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode Multiplayer (Hotseat)
Ballz isn't your typical fighting game. First, you'll notice that the characters are made up of colored spheres resembling human forms. Secondly, the game has a scoreboard, which doesn't seem out of the ordinary, but this scoreboard talks trash like nobody's business. Aside from that, the gameplay itself contains the standard fighting fare. There are eight characters to choose from, as well as eight nasty bosses to fight. If you're in the middle of a brawl and you pull off a particularly impressive move, you can watch it from any angle imaginable in the Instant Replay mode. In terms of attacks, you'll find about three times as many moves in Ballz as you would in your average fighting game. In other words, if you don't have Ballz you're missing out.
GreAt Ballz Of Fighter!
Sling some spheres. Bounce some balls; that is, Ballz. This Genesis product from Accolade brings unique and imaginative fighting to a cyberspace future.
This cart focuses on the fun of humiliating your opponent in a terrific 3-D, multicamera angle environment. There's even a unique ending for each character in the single-player game. With more than 1,000 animations, tons of special moves, instant replay from any (and we mean any) angle, and a bunch of great new ideas, this one may be in the Fighting genre, but it's in a league all its own.
Taunts. Grovels. And The After Shatter Stomp
Wanna raise the stakes for both fighters? Try a Taunt. When you Taunt your opponent, you increase the damage of each hit by 150 percent...two taunts and damage increases by a factor of three and so on. The key here is that it effects both fighters, so if you Taunt and take a hit...too bad. When your fighter has less than three balls of energy left, you can Grovel. Groveling increases your energy slightly. If your opponent is feeling kind, you'll get away with it — otherwise save it for a safe moment, like immediately after you've pulled off a throw. After having beaten your enemy, you can do an After Shatter Stomp— your basic gloat dance. It's fun and it adds humiliation value to the loser's day.