Chakan - The Forever Man Download
PC compatible, P-100
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
More than a thousand years ago, Chakan was a great and powerful warrior. Chakan boasted that even Death would bow before his swords. Death made him a wager and lost the battle. But you can't cheat death! Old Bones cursed Chakan by taking away his powers arid giving him a death's head face. Chakan seeks a peaceful end...eternal slumber. But he cannot find by Death's decree, all destroyed.
Now Chakan is down to the wire. Eight beings of incredible supernatural evil are left. If Chakan can slay these beasts and their minions, he'll get his wish. Some things are easier wished than done.
The Center Of Time
From the center of time. Chakan can navigate into four terrestrial and four elemental realms, one each for earth, fire, air and water. Each has three areas, for a grand total of 24 rounds. If Chakan's skull meter is depleted in a round, he is returned to the time navigation screen to begin the battle again.
Chakan is the master swordsman. A touch of either deadly blade is enough to kill most creatures. In attacks, one sword serves as a guard while the other does the damage.
Alchemy (that's magic, folks!) can be used as soon as you find vials of red, blue, green and magic fluid. Among the alchemy Chakan can use is invisibility and invisibility He can make his weapons flame or shoot lightning. Other magic includes with power to fly, jump high and open portals through time.
Chakan started as a character from a comicbook series called Thundermace, published by RAK graphics in Akron, Ohio. The character's "dark" edge immediately drew a following and quickly became RAKs most popular character. We recently had the opportunity to talk with Robert Kraus, the creator of Chakan, and Ed Annunziata, the producer of the Chakan Genesis game. Here is what they had to say about this dark and unusual character.
How did the character come about?
KRAUS: I drew a picture in my sketchbook of a cowboy-looking character that looked like a cross between a zombie and Clint Eastwood. I liked it and from there I made up the story of Chakan: The Forever Man.
Where did the background from the character come from?
KRAUS: I grew up in kind of a tough neighborhood. Some of the violence in the comicbook characters is based on things that I had seen growing up. But I'm not a violent person by nature.
How did you become involved with SEGA?
KRAUS: I met Ed Annunziata a few years ago at the Gen Con gaming convention. He expressed interest in the Chakan character. We kept in touch over the next few months and eventually came to an agreement about making a game based on the character.
What are your thoughts on the finished game?
KRAUS: I couldn't believe how lifelike the character was. It was amazing how they captured the spirit and the character of the comic. I really enjoyed it.
What got you interested in Chakan?
ED: His face. Then I learned the story I liked the fact that he was a reluctant super hero. He didn't do things for the good of doing them, he did them because he had to.
You were the "champion" of this character from the start. How did you convince SEGA to do the game?
How long was Chakan in development?
ED: About a year and a half.
How were you able to capture the essence of the character?
ED: While at Gen Con (a role-playing convention) the idea of his movements came to me. I figured out the controls and mechanics and most of them were implemented.
What are your thoughts on the finished game?
ED: Chakan was built for the "real" gamer, someone who enjoys and excels at difficult games. In that aspect I think we succeeded.
Any tips for the player?
ED: See question two.
What does the future hold for Chakan?
ED: No one really knows what the future holds for Chakan, but always remember...He is the Forever Man.
Travel across time on the heroic, bloodstained path of adventure, with Chakan: the Forever Man. Chakan, the warrior - priest, has fought - and lost — a duel with death. Stripped of his former powers, Chakan is doomed to wander until he can vanquish the cultish beasts of the dark.
A variety of weapons is at your disposal, including flaming double swords for two - fisted action. Alchemy lets you create magic doorways to move through space and time. Twelve levels of hard - hitting action make this game a serious challenge.
Chakan - The Forever Man Screenshots
Sega Genesis Screenshots
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