Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Traditional point-and-click adventures are doomed. This is the general message being sent by software publishers the world over who claim today's gamers are absolutely obsessed with Quake-style shoot 'em ups. And they're not wrong. Doom and Quake have both given birth to a million clones, and we're bound to see hundreds more of the things way into next year. This would presumably explain then, why the latest game in the Gabriel Knight series will have an all-new 3D environment as opposed to the static backdrops of yore. In our opinion, this is good news for all. A 'real' adventure game with an open environment could conceivably create a cross-over genre which appeals to adventure fans and Quakeheads alike. This sort of thing has been tried before of course: Under A Killing Moon and Pandora Directive both took this approach, but the digitised characters and randomly placed objects in both games pale in comparison to GKJ's beautifully drawn characters and lush backgrounds. Realms Of The Haunting at least had impressive and truly interactive backgrounds but wasn't as strong as an adventure game. In this respect GK3 could well offer the best of both worlds.
The story-line has always been the most important element in the Gabriel Knight mysteries, and Gabriel Knight 3 looks set to continue where the previous two games left off. GK3 takes Gabriel and his side-kick Grace to an ancient village in search of a Prince's kidnapped son. As the player progresses through the game, they discover a link between the village and the Prince's missing son. Cue much investigating by Gabriel, and much puzzle-solving by Grace.
As was the case in GK1 and 2, the principal characters play an important part in creating the atmosphere. Jane Jensen (designer of the series) believes strong characters, such as Mario, can draw players into a game and give them a point of identity. A sense of purpose is also a key element, as Jane explains: "A feeling of mystery that draws the player in at the start of the game and continues throughout is essential. You have to give people a reason to want to go on, with lots of things to do that evoke responses, even if they're just voice-over responses. And then, ideally a satisfying story that not only makes the player want to continue, but gives them a sense of pleasure as they go along". Sounds good to us, though you'll have to wait until next summer to find out if Jane recaptures her past form to bring us a worthy addition to what's generally regarded as one of the best adventure series ever.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode