Picture Perfect Golf
You can usually tell whether a golf game will be any good after playing the first hole. Just 300-odd yards of pixelated greenery is usually enough to establish whether the player interface is easy and accurate enough to use; whether the screen takes too long to re-draw; whether the noise the ball makes as you address it with your carefully selected club is adequate; and, of course, whether the standard of the graphics are detailed enough.
After a couple of rounds or so, with a couple of other players accompanying you, you can pretty much ascertain whether it's a golf game you will go back to, and heaven forbid, even buy a couple of extra courses for. Or, whether it's a golf game that you will inevitably toss casually under the desk, muttering about the price of computer games, where it will be lost forever.
The original version of Links had enough of what it took to keep it from being lodged between your printer and joystick cables, as does the new improved cd version. The same goes for PGA 486 from Electronic Arts. World Cup Golf from US Gold made it a "labour of love" to work up the enthusiasm to actually play a full 18 holes, whilst Nick Faldo's Championship Golf and World Gass Leader Board were so frustrating to play that after just a couple of swings you had to resort to stabbing yourself in the leg with a fork in an attempt to calm yourself down.
Swings and roundabouts
By going for, what can only be described as graphical perfection, Empire have inevitably left themselves a bit short in one or two areas. As a result, Picture Perfect Golf is indeed graphically perfect, but on the down side the images do seem to look a bit on the flat side (after only two rounds, they start to look rather dull). When you add the fact that there's no scrolling, zooming, nor movement throughout the course, it makes you wonder whether you might prefer less in the way of perfect pictures and more in the way of variation to make the whole thing less of a glorified slide show.
Empire have, however, done certain things to disguise this. There are lots of interesting sounds to listen to (varying from singing birds to droning engines -presumably of flying aircraft, and what sounds like chattering monkeys) to cock your ear at. The screen re-draw rate (the bane of many a golf game) is impressive. The sound produced when you thwack the ball is nice and meaty (when it hits the ground it sounds like it's made of Deplete Uranium). There are three levels of difficulty. and the lighting varies from shot to shot to give the impression of changing weather/location. There are also the usual auto club select, half swing, draw and fad options.
No sploshes or bounces (boo!)
Because it's all picture perfect and. there fore, static, there's absolutely no interaction with the player environment: no bouncing off trees: no sploshing into lake: and streams: no conifers gently swaying the breeze. There's a constant wind-omete to help you make each shot, and you can opt to retake a shot if you've got your Mul igan switched on. The interface is easy to use and it works with that virtual club thing. It uses lasers and mirrors so that yc can swing in your living room and watch where you've hit the ball on the monitor.
Picture Perfect Golf has a lot going for it ii terms of gameplay and graphics, but with only one course on such a big disc, how long will it last before it starts to get intimate with your power cable?
Processor: PC compatible, P-100
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode