The challenging strategy game of urban conquest and development hits the Sega Saturn. SimCity 2000 allows you to design and build your own personalized city from scratch and manage its resources. Unlike the IBM and Macintosh versions (which are basically identical clones of each other), this latest release has an entirely new look. Childish-looking tool bars and selection icons large enough for the legally blind change the entire look of the game. SimCity 2000 does, however, come with Great Disasters 1 & 2 (which were sold separately on the computer versions) built right in. This welcome addition of accessories gives you a total of 18 scenarios that allow you to try your luck at helping the city's inhabitants from a wide variety of disasters and problems.
SimCity 2000 moves beyond where the original left off. Not only do you have to worry about roads and train tracks for transportation, but subways, bus depots and highways all have to be taken into consideration when designing a city. Neighboring cities can also be reached in SC 2000 by establishing a transportation connection between the two. New forms of buildings known as Archologies (giant selfcontained living structures) are offered in later years and are the best means to get your city to grow to outstanding levels.
The control and interface reaction time are extremely slow. Attempting to complete menial tasks such as placing firefighters near a fire in a large scenario will cause a long hesitation in play. And trying to rotate views slowly (not in 90-degree increments) is choppy and extremely unnerving. Besides these two noted points, the rest of the game in general operates and controls considerably slower than was expected. Music and sound effects are typical for the genre; being mellow and boring, which is expected from any Maxis simulation game.
The music seems to be mainly used as a filler so you don't feel lonesome as you construct. They are nothing great, but what more do you need while you are developing for hours and hours?
As a whole, SimCity 2000 was a real letdown. I was expecting a much better game from Maxis than what was received. If you played the computer version extensively and are accustomed to its control and speed, the Saturn version will leave you wanting more. The original SimCity tor the Super NES is a prime example of what type of play I was hoping for from the Saturn. That version proved that you don't need a hard drive to make an interesting sim--just proper development. The first release took a firm stand and put its computer equal to shame in speed, variety and convenience. SimCity 2000 leaves more to be desired from a CD-based, next-generation system.
WATER, PRECIOUS WATER
SimCity 2000 also requires you to build under the surface of the ground before your buildings grow. All citizens need water and it is your duty to hook all newly built structures up to the main water supply. Once you place a building, a grey grid of dry pipes appears under it. You have to connect these dead pipes to the ones that carry the water by placing a single pipe between the two. Additional sources of clean water have to be supplied through the use of pumps, towers, treatment facilities and desalination plants to keep the people happy.
PUBLISHER - Maxis
DIFFICULTY - Adjustable
THEME - Simulator
NUMBER OF PLAYERS - 1
I remember seeing the big box for SimCity 2000 back when it was first released and bugging my dad to buy it for me. I loved the first [[SimCity]] game and this one had a UFO on the cover! It may seem like this is just SimCity with a “sci-fi” twist, but that is not the case at all and it is actually way more in-depth than its predecessor way.
My City, My Way
So here we are in the future (well it was the future at the time the game came out) and you have one goal and that is to build a city. Actually, that is not entirely true. While building a city is, of course, the point of the game. Making money is that actual goal of the game and you want to have a fully thriving city, full of people who are happy to be there and who are happy to be spending money, paying taxes and so on to keep the city growing and you rich.
There is a bit of a “story mode” to the game which is fun. This sees you having to deal with a disaster and rebuild or take care of the city. These are actually based on real disasters and each one brings with it, its own kind of challenges and things for you to do. So, while, just building your city, your way is great. You do have these more focused kind of scenarios to take part in too.
You Looking At Me Funny?
The original SimCity game had a top down viewpoint, but with SimCity 2000, they changed it up and we have an isometric point of view. You may wonder what is the point in this, but it not only makes the game look better than the previous game. It also means that you now have different elevations to deal with such as the pipes that are below the city. I for one think the jump to this viewpoint was a great idea and it not only makes the game look better; it actually helps add more depth to the gameplay too.
So Much To Build, So Little Money!
You always need to be making money in SimCity 2000. Not just because that is the goal of the game, but you want a lot of money because there is so much stuff to add to your city. Just to give you a small taste, you can have prisons, schools, entertainment, emergency services and so on. What you would expect to be in a city can be put into your city and just when you have enough money to build a new power station or school or whatever, you think of something else to add to your city.
For me, the fact that you are never truly done with your city is the real driving force of this game. While other SimCity games have come after this. I do feel that this one here manages to stand out very well.
I love SimCity 2000. While it may not be the prettiest looking game in the franchise. I will always have a soft spot for this incredible game. It is so, so in-depth, but it is so easy to get to grips with in terms of what you can do. It is so easy to see why so many people have been addicted to this series for so many years.
- I like the new viewpoint that the game has
- Lots of cool stuff to add to your city
- Plenty of fun disasters to deal with
- Some fun real-life scenarios to deal with
- While deep, the game is very easy to get to grips with
- The graphics have not aged all that gracefully
- It could have been a tad more “sci-fi” if you ask me
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode