The Fifth Element
If we were all the same, the world would be a dull old place. We'd all support the same football teams, like the same music, laugh at the same jokes. There'd be no wars, no conflict, for we'd all agree on everything, including the same films. If there was any justice in this Cimperfectly perfect' world, no one would doubt that Luc Besson's sci-fi epic The Fifth Element was a work of genius - a triumph of style over substance, if you will. Alas, we live in the real world - box office and critical reaction was mixed, and the planned follow-up is unlikely ever to materialise.
We must content ourselves with the PC game incarnation of the movie, which, according to its developers Kalisto, can be viewed as a sort of director's cut. You see, the cut-scenes which pepper the gameplay feature several scenes not found in the movie. The lazy way to describe The Fifth Element would be as a 'Tomb Raider clone'. However, that wouldn't be doing the game justice. Admittedly, the third-person perspective camera angle suggests similarities, but The Fifth Elements much more an action-based game with puzzles, as opposed to a puzzle game with action.
Yippee Ki Yay!
Levels are split with you controlling either Bruce Willis' Corben Dallas, or the unfeasibly athletic Leeloo - the Cperfect being' herself. Corben is slightly slower, but has the benefit of having several handguns at his disposal, whereas Leeloo dispatches her enemies with displays of kick-boxing prowess and open-palm techniques. (Stop sniggering at the tack - Ed.)
The game loosely follows the plot of the film, and all the major locations are faithfully reproduced, from Corben's claustrophobic apartment, to the bizarre spaceport-cum-junkyard, and climactic Egyptian tomb. Enemies range from sluggish policemen - vaguely resembling the resultant offspring should Judge Dredd ever get it on with Russell Grant - to robots, and far more dangerous alien foes, armed with some seriously sauced-up weaponry.
This is a true 3D platform game, possibly more so than the majority of pretenders to the title that we've had to suffer over the last couple of years. The gameplay always manages to surprise, and the levels are stuffed to the guts with hidden areas and secrets.
Feel The Force. Luc
Given the potentially nightmarish graphical demands of recreating Luc Besson's vision in game form, Kalisto have done a spectacular job. The streets of future New York are as towering as in the film, and choked with flying traffic that is more than merely scenery; you'll be leaping from ledge to ledge, or climbing beneath walkways, the whole time avoiding flying taxis and cars lest you be knocked the several miles to the ground: it's not a game for vertigo sufferers. It's probably these early stages which most impress, but later sections, such as those set on the Fhlotsam Paradise floating space hotel, impress with their visual oppulence. It's no Unreal, admittedly, but at least the characters don't move as if they've got a big crapcake in their pants.
Dead Parrot Sketch
Movie-licensed games are generally a hit and miss affair. Independence Day was a heap of shite - so bad that some reviewers were flatly refused copies from the publisher; in contrast, Blade Runner succeeded in recreating the world of the movie perfectly, while being a stunning game in its own right. The Fifth Element can certainly be counted as a success. Perhaps the only thing it lacks from the film is the sense of irony and slightly Pythonesque humour which elevated it above the average summer event movie, and so alienated the film to the Americans. Then again, Americans think Monty Python is sheer genius, so perhaps I'm talking out of my bottom. Except that Yanks also feel the same way about Mr Bean, so I could be justified after all.
But I digress. The Fifth Element is a great game. It's a must-have if you're a fan of the movie because it expands on what was on screen - both with the inclusion of missing scenes, and because it gives you the opportunity to explore the world first-hand. It's also recommended to the general action freak: the pace is fairly relentless, there are some great set-pieces and the explosions are gratifyingly... explosive. It's probably not visually exciting enough to be hailed a classic, but what it does do it does pretty damn well.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode