Virtual Snooker Download
PC compatible, P-100
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
Snooker Doesn't Do Anything for me, I'm afraid. Whereas pool is fast, dynamic, action-packed and exciting, snooker always seems to be slower than a snail stuck in mud (and it's made even more uninteresting to watch by the fact that all the players have to wear poxy dinner jackets). Of course this may have something to do with the emotional scarring I suffered when I was but a wee nipper, taken by my Dad to his local club every Saturday and forced to do my muchloved I'm a Little Teapot dance on top of the snooker table - and then to add to my embarrassment I had to stay put for ages and ages while patrons tried to see just how many reds they could balance on my head. But I digress...
Interplay had quite a success last year with their 3D simulation of the American cue 'n' balls game, finally giving both Archer Maclean and Jimmy White a run for their money. Okay, so they made the error of associating themselves with Steve Davis, but at least the game was good. Well, this time round things are much the same. The table is still set in a 'virtual pub' (according to the decor anyway), it's still just as easy to control and fun to play, and Steve Davis is still around (even if he's mainly to be seen wandering around the back of the room, twitching slightly and mumbling something about "Bloody Hendry" under his breath... well okay, perhaps not those words exactly. He's actually on hand in a couple of tutorial video sequences, showing off his 147 break and offering advice. It's a nice image though, isn't it?). The only thing that's changed is that there are now more than three colours of ball.
Presley is a cheat
Everything else is still just as snazzy as it was with Virtual Pool, and the simple-to-use control system is a very welcome feature, retaining, as it does, the unique "mouse-based cueing action" that allows you to adjust the strength of your shot by the speed you move your mouse. VR Snooker also comes in a variety of svga modes as well as with something described as 'ultra fast high resolution rendering' (which should make some sort of sense to the techheads out there); there's also the option to play over a network or modem.
So does VR Snooker fit snugly into the 'everything you could possibly want from a snooker game' category? Well, not quite. Despite my desperate pleas to Interplay they still haven't included either the option to cough loudly just as your opponent takes his shot, or a 'nudge' feature, just to accidentally move the balls out of position. After all, given my crap cueing, how else am I supposed to actually win a game?