Worlds of Legend: Son of the Empire
What would you do if I told you that your father had been murdered and it was up to you and your companions to journey through the Empire of Moon and wreak vengeance on the evil sorceror, Ti-Mann Mochun? You'd either become incredibly anxious and keep trying to phone your mother to find out what was going on, or you'd sit back in your chair and say "Ah I see, we're in a somewhat Tolkein-esque rpg.
There'll be dragons and mages before the day's out, I'll warrant." And, in an irritatingly smug way, you'd be right. Worlds Of Legend puts you in charge of four characters: a Beserker, a Troubadour, a Runemaster and an Assassin (whose dad it is that's just popped his clogs). You have no choice regarding the make-up of the party in terms of characters (you have to have one of each), but there is the usual character generation business when the computer pushes itself to its technological limit by simulating the rolling of a 20-sided die. Fans of the game's predecessor, Legend, will be pleased to know that it's also possible to import your characters from that game.
Once you've decided which Beserker you're going to use and what colour his or her clothes are going to be (this is the nineties, man), it's time to get into the game proper. This breaks down into three sections. You can travel across tracts of land viewed like a strategy game. On this, you see all the cities plus a flag representing your party. There are other flags representing other armies, which are best avoided. When in the cities, you have a fixed screen showing a person or place and some interaction options. Last and by far the best, is the dungeon section - 3D isometric action which has been done before, and better, but is still pretty good.
Pretty good rather than outstanding is my view of the game. For starters, I'm not overly impressed by a manual that's been so badly reproduced that the annotated screen and some of the icons are just black blobs. Once in the game the graphics, even in the dungeon sections, are far from outstanding. More importantly, I never felt really involved in either the plot or the characters. The plot is laid on with a trowel and isn't a particularly good one anyway. The level of interaction in the towns is far from outstanding while it's frustrating that combat in the dungeons is automatic. You select two fights and then let them get on with it.
The weirdest thing, for me, was the tone of the whole game. At times it seems like quite a po-faced, straight rpg. Then you come across the icon for Elliot the dragon who maps out the dungeons and adds a slightly kiddish element to the whole thing. On the plus side, the game is relatively competent and is very strong on the magic side of things. This is not surprising since the programmers, who went on to produce Wizard, are fans of getting back to that style of rpg with an emphasis on magic and strategy rather than crowd-pleasing special effects. If you're with them on that, then you'll find plenty of entertainment in this game. I'm afraid I'm one of the crowd.
Processor: PC compatible, P-100
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode