• Developer: Scavenger, Inc.
  • Genre: Arcade/Action
  • Originally on: Windows (1996)
  • Works on: PC, Windows
  • Editor Rating:
    Amok Rating
  • User Rating: 8.0/10 - 1 vote
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Game Overview

Can I Just Start By Saying Ca miracle has just happened'? It really has. Here's what occurred.

1.1 took the Amok cd from the packaging and stuck it in the pc drawer. 2.1 closed the drawer. 3. Up popped what I took to be the instally box, on the monitor. 4.1 chose the Windows 95 rather than the dos option. 5. The game started. 6. Blimey!

It hadn't installed a single file. It was running straight from the disc, like a PlayStation title. Lordy!

End of miracle, onto game...

Hmmm. Okay then. I'll start by boring you senseless, meaning prepare yourself for some of the story blurb from the manual... The great war lasted for nearly 47 years, but now the two largest corporations have finally ceased fire and the planet Amok is peaceful again. The Nonlun Corporation was unwillingly forced into the negotiations of a peace contract. They had suffered a series of serious defeats on the battlefield, and their only choices were large-scale nuclear war or a peace treaty.

People celebrated the peace, but beneath the surface the suspicion and anger still lurked, like a fire smothered by a blanket, balancing between total extinction and that smouldering ember that could ignite it again. (Who writes this stuff? - A reader.)

The bureau was one of the many small outfits that profited heavily during the war, recruiting mercenaries and bounty hunters for special assignments ranging from simple bombings to complex assassinations. Their plan was to make the two corporations equal opponents again.

To make this happen the Bureau has hired just the right man, Gert Staun, who has made a living as a mercenary from the beginning of the war. Staun pilots a highly modified battle walker named the Slambird, which is equipped with a range of missiles, bombs, mini guns and many other types of military devices.

What the hell did that mean?

Yeah, a load of shite, wasn't it? You're lucky, though - you only had to read it: I actually had to copy it out. Oh, well. Anyway, what that little lot does mean, at the end of the day, is as as follows... you control a robot/herc doofer and you have to shoot just about everything that moves, and collect power-ups. And that's about it, really.

You see Amok is yet another 3D shoot 'em up, and we've all seen a squillion of them, haven't we, chums? Nevertheless, I've still got another page to fill, so I can't stop yet. Let's move in for a closer look, shall we?

Slick and crisp...

You know I said Amok plays straight from the disc like a PlayStation game? Well, it also looks and feels like a PlayStation game. In fact, there's every possibility it is a PlayStation game, but if this is the case it's one I've not come across myself. f The action starts with your herc/mercenary chap underwater: he's got little propellors at this stage of the game. Using basic Doom-style control, you have to follow the little waypoint arrow on your hud and locate the level's exit point. While doing this you also have to keep an eye on the inset radar, just in case there are any red Cdots'. Spot a red dot and you've spotted an enemy (in level one these are sharks and exploding puffer fish). What next? Er, need you ask? You turn : towards the target and fire, obviously.

Or you can run away. (Running away is an option in Amok by the way. You can complete a level without clearing it, but you do have to meet the mission objectives, such as blowing something up, or collecting another thing, and on and on.)


Anyway. So you've killed some sharks. And you've killed some exploding puffer fish. And you've avoided some floating mines. And you've collected a power-up which increases your fire rate. And you've blown up a wall, behind which was a secret area containing a bonus health icon and another power-up. And then you get to the exit point. Blam. You're given a percentage count of baddies destroyed and Csecrets' found, and then it's off to level two.

Now you're on land, and your mercenary/herc stomps about in true Star Wars walker style. Regarding the gameplay, though, it's the same gig, only this time the play area is bigger, and mazier, and more dangerous, etc.

Cynical bastard...

Do I sound cynical? I don't mean to, as it happens, it's just that the feeling of deja vu is so heavy it's like having five anvils sellotaped to my brain. However, apart from the unbelievably hackneyed plot and gamestyle drudge. Amok is really quite jolly. The graphics are nice, the sound is nice, and in a Cleave your brain at home' shoot 'em up surely this is all that matters? Maybe so, maybe so. But I'll also add that Amok is bloody, sodding difficult and that passwords are handed out at such a stingy rate you'll find yourself repeating levels you've already done time and time again just to get back to the level you keep getting killed on. You know? And the layouts of the later, larger levels become so confusing - what with teleports and so forth - that you'll be tearing your hair out in anger rather than addictive frustration.

Unless, of course, you're a tenacious ten year old. They'll love it, I just liked it - and as for you? Who knows. It depends how many thousands of similar games you've played, basically.

Download Links

System Requirements

Processor: PC compatible,

OS: Win9xWindows 9x, Windows 2000 WinXPWindows XP, Vista, Win 7, Win 8, Win 10.

Game Features:Amok supports single modeSingle game mode

Amok Screenshots

Windows Screenshots

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