Just Cause 2 Download

  • Developer: Avalanche Studios AB
  • Genre: Arcade/Action
  • Originally on: Windows (2010)
  • Runs on PC, Windows
  • Editor Rating:
    Just Cause 2 Rating
  • User Rating: 8.7/10 - 3 votes
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System Requirements

PC compatible,

Systems: Win9xWindows 9x, Windows 2000 WinXPWindows XP, Vista, Win 7, Win 8, Win 10.

Game features:Just Cause 2 supports single modeSingle game mode

Game Overview

I Had An intense dislike for Just Cause. Despite its claims of hi-octane action and adventure, plus a nifty parachute, the game felt cold (ironic, considering the tropical setting) and the fact I could run around for ages, getting sprayed by bullets, and yet take virtually no damage made me steer well clear after an hour or so of play. Never mind that though, Just Cause 2 has fired my imagination more than the first one ever did.

First of all, and this is a shallow reason, the graphics are eye-popping -particularly when you stand on a mountain and look down at the sprawling vistas below. Especially the clouds, they look awesome, as I believe young hip-trendy people of today say.

"We'll have rain and snow and thunderstorms, so you can see them in the distance," says Peter Johansson, lead designer on Just Cause 2. "There could be mist as well. If you're playing all the way through the game you'll probably get some rain on you, it's really dynamic in that way." This extends to one of the game's core concepts too: destruction. You'll need to blow up a lot of stuff up in Just Cause 2, because mayhem means prizes.

Extreme Chaos

The main campaign missions become available as you cause havoc in and around the 261 settlements in the huge 1,000km2 world map. The map is around the same size as the previous game's, but this time Avalanche say it's all about quality over quantity (even though they haven't skimped on that side of things).

"Each different climate zone has its own buildings and environments, so a village in the Arctic zone is going to look different and feel different to a desert village," says Johansson.

"For example, the desert town is a civilian settlement, so we didn't have any restrictions in it, while there are also some military bases and air bases, where you will be attacked the moment you enter. There are also different types of things there, so if you go into a military base, you'll find you're destroying different things, like weapon stashes and so on.

"I wouldn't say the variety was unlimited, because that would be just stupid. I mean, we're not forcing the player to do everything - that's part of the whole freedom that he has: he can explore the world in his own way." What about the combat though? Will it be a repetitive grindfest where you just do the same thing for hours?

"What we have is basically missions that are unlocked by causing chaos, and there's always going to be this area of influence that grows, with missions popping up there. It's always going to be pretty clear about what you can do to cause S the next level of chaos, so that's really important.

"We have a flexible system, so that's really a balancing issue, as in how much chaos do we force the player to cause to unlock the next key mission, and if we put that bar too high, then that'll be bad. We don't want it to be like grinding, so it's important that we hit that balance.

And what of the parachute and the grappling hook? They're both still there pind, thankfully, better implemented than in tne first game. The grapple is ermanently attached to your left (in a weird glove-thing) and the hute is also much easier to deploy.

The stunts you can pull off are again outrageous - leaping around on moving vehicles, parachuting onto planes and taking out the pilots, McBain-style - it's all there, and it all seems more exciting than before.

"We looked at what was important in the first game, like we had these stunts, these really cool stunts, but they didn't feel really integrated into the game, because Rico can do all these really cool things but they didn't really feel meaningful.

"So that was one of the things we've done, integrating all these cool things that Rico can do into everything you can do, combat, moving around and so on. We have all these features in there and they interact with each " other, so fun stuff keeps happening you all the time."

Judging from what we've seen so far, we're inclined to agree. We'll be getting a hands-on with the game in the next few months, so watch for more on Rico's adventures.

Just Cause 2 Screenshots

Windows Screenshots

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