You get the feeling with KKND 2 that someone's gone too far. The first game, which was perhaps the first C&C clone, was a fine addition to an emerging genre. This second outing is just tiring - a clone of a clone; about as original as a flight sim, as innovative as a golf game. Do you get the picture?
Set 40 years after the first game, there are now three sides to choose from: the mutants and the human survivors make a return, and this time they're joined by the Series 9 robot army. Seasoned KKND veterans can expect a bevvy of new units to play with, including some airborne and amphibious units. The most interesting addition here is the ability to Ccreate' new units by mixing and matching chassis with turrets. More importantly perhaps is that the humour that kept us going through the original game makes a welcome return. Of course, there are also some new features, including 3D terrain emulation, true line of sight and a now bog-standard mission editor. For those of us waiting for the next big thing though, there's no polygons, and certainly no spinny-rotatey scenery. Without sounding negative, KKND2 is simply more of the same - more of a polished-up remake than a technologybusting sequel.
In all honesty, there isn't anything particularly wrong with KKND 2. In fact it's better than the first game. The missions do play rather well. And though everything is tied up well, it's hard to recommend this game when you compare it to the likes of Total Annihilation or Age Of Empires. To impress anyone these days though, a game has to be either original or almost perfect. KKND 2 is simply more fast food for RTS junkies to stuff into their heads. Easy to pick up and easy to put down.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode