Lure of the Temptress
The lure of the temptress is two years old. A graphical adventure with a point-and-click interface, it looks dated now, but at the time much was made of its "virtual theatre" presentation. This meant that the characters wandered about the place and could enter and leave buildings as if they had free will. The plot was traditional: something rotten in the town of Turnvale. A feisty sorceress named Selena has led a revolt with the help of sub-human creatures called Skorls. The king is killed and you are taken prisoner.
You are Diermot; an unwilling hero. Getting out of prison by setting your bed on fire, you set off to rescue the lovely Goewin and defeat Selena. Along the way you talk to the usual picturesque rustics and bribe and fight your way through various encounters. There are no tough problems nor are there any arcade-type sequences that need fast reflexes. This is one of those plodding adventure games that has more in common with a guessing game.
The interface suffers from the "pixel-perfect-syridrome". This means that even if you can see something - a tap on a barrel, for example - there is only one magic pixel that will put the word "tap" up on the screen and let you use it. Lure of the Temptress suffers from another affliction of adventure games; jokes that Week Ending would throw out. Let's take an example: a woman goes into a shop and asks the chap behind the counter for something for cockroaches. "How about this nice spicy sauce?" he says. Can you imagine anyone thinking that was worth coding? I may be wrong of course, and Virgin (the producers of the original program) could have carried out years of audience research before finding that this stuff is what gets adventrers rolling in the aisles. If so, apologies and I hope you enjoy the program. And your Des O'Connor/Bob Monkhouse videos. Lure of the Temptress is showing its age, but the graphics stand up well, as does the text parsing, which lets you build up quite complicated sets of instructions. The game doesn't have the involved plots of modern adventure games, neither does it have the sense of "pace" which we have now come to expect. True, it does have a manual by our own Duncan MacDonald, so it's kind of in the "collectable" category, but the game has already had an outing as a budget game in The Greatest Compilation by Beau Jolly, which also gave you Dune and Shuttle. So, please: no CD version. It's time this program was left to lie in peace.
Processor: PC compatible, P-100
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode