Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
If Anybody Would like to send me a new PC, that's something we can do. We'll work out the details later, I could tattoo your logo on my arse, write long anecdotes that end with your company being really awesome - I'm as flexible as I am corruptible. I just need to move on from Source engine games, the limit of what my home PC is capable of.
That's probably why I replayed Portal at the weekend, albeit with the settings turned slightly down. Another reason would be the interminable guilt I feel for not giving the game the oft-coveted PC Classic award, instead landing it with 89, which is as close to a kick-in-the-teeth as you get in our scoring system. I stand by it, but only because I'm not above running out of the room to avoid arguing with people who say I'm wrong.
Coming back to Portal knowing the solutions to the puzzles (and the twist) naturally takes much of the wind out of the game's sails. Portal is one of the few games that makes me wish I'd never played them, just so I can play them for the first time again. The worth of that first play and the brief novelty of the tech outweighs anything the time trials and challenges offer. Still, slipping through folded space is huge amounts of fun, and the later levels offer some flexibility, allowing you to try techniques you might not have considered the first time around.
The developer's commentary is interesting too, with the voice of GLaDOS Ellen McLain discussing the direction and techniques used to create one of the PCs greatest characters. In such a concise and tightly designed title this commentary works fantastically, and is perhaps the best use of the feature in any Valve title to date. In fact, it's easily worth playing through again just to listen. That, and the song at the end, the one that the internet ruined with its incessant LOLing.