Samurai Shodown 3
The Samurai Shodown games have always been one of SNK's more popular series of fighters. The original first appeared on the Neo-Geo and was soon translated to most of the other systems. Fans lacking a Neo-Geo missed out on the second game, since it was only available at the arcades. Now, much to the delight of SNK fighting fanatics, the third Samurai Shodown game is available on a system other than the Neo-Geo. You can now continue to learn the way of the samurai on your PlayStation.
Samurai Shodown III keeps with the traditional of 2-D fighting games. You can choose from 12 different fighters to partake in weapon-based combat.
Veterans of the Samurai Shodown games should take to this second sequel immediately. The control and fighting techniques are similar to the previous two games, which is a good thing.
Good gameplay aside, what would a fighting game be without special features? Well, it just so happens that Samurai Shodown III is loaded with 'em.
One such feature is the Rage Gauge. It is along the same lines as Street Fighter Alpha's Super Meter. During the fight, the Rage Gauge will fill up. When it fills all the way, you can pull off a super attack.
Another nice feature is that each character has a choice of fighting techniques. Right after you select your character, you can choose if you want him or her to fight with the Slash technique or the Bust technique. The most obvious difference between the two is a costume color change.
Closer inspection will reveal that there are different special moves and super attacks for the two fighting styles.
Sometimes, there are even bigger differences between Slash and Bust styles. Take Nakoruru for example. If she is fighting with the Slash style she has a hawk flying by her at all times to assist her during the fight. Under the Bust style, a wolf follows her around. She can even hop on the wolfs back to doubleteam her opponent.
Everyone knows that different players have different skill levels when it comes to fighting games. To compensate for this variable, you have a choice of skill classes after you pick your character and fighting style. These classes all change the way that the blocking and the Rage Gauge works.
The Default Mode is Medium Grade. This is the normal game in which blocking is done by holding back, and the Rage Gauge fills up normally.
Beginners Class differs from normal only in the fact that it will automatically block for you five times during a match.
In Upper Grade, there is no blocking. To make up for this big handicap, the Rage Gauge is always full. Expect to see a lot of super moves if you fight in Upper Grade.
Special features aside, the game itself is quite fun. Some of the backgrounds are a bit bland and some of the animation is a little choppy, but it's not all that noticeable thanks to the exciting gameplay.
It seems that fighting games tend to be extra stimulating when weapons are involved. Such armaments range from traditional swords to giant beads to an umbrella (not unlike Ranma 1/2's Ryoga Hibiki). Besides, there's nothing quite as thrilling as seeing your opponent sliced in two after you finish him or her with a particularly deadly move.
If you loved the Neo-Geo version of SS3 or either one of its prequels, you'll definitely want to check out SS3 on the PlayStation. It is as close to a perfect translation of the original that you're gonna get.
Nowadays, the traditional 2-D fighter has taken a back seat to the load of 3-D fighting games that have come our way. Samurai Shodown III has a special feature that incorporates a three-dimensional element into the gameplay. When you are standing near your opponent, just press the light and medium attacks simultane-ously, and you will spin around behind them. If you are quick, you can attack them from behind before they have a chance to react. Cheap? Maybe, but are you gonna care when your slow, would-be challenger is lying face down on the ground? Didn't think so.
What do you do when you are running low on power and need to take off a lot of your opponent's health at once? Just bust out one of your super moves. It's really easy to do. Just make sure your power meter at the bottom of the screen is full. It will fill up as you take damage. or you can charge it manually with the L1 button. When it's full, the meter will begin flashing and it will catch fire. The controller motions for the special move will appear conveniently over the power bar. Hurry up and use that move, because the power will wear off quickly. If you can correctly pull off the move and make contact, your opponent is in for some major league hurtin.
MANUFACTURER - Sony
THEME - Fighting
NUMBER OF PLAYERS - 1 or 2
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode Multiplayer (Hotseat)