Street Fighter Alpha 2
Capcom has timed the surprise test launch of Street Fighter Alpha 2 to perfectly coincide with the release of the home versions of Alpha. What a great time to update the series and breathe new life into the game.
Capcom has once again overhauled the Street Fighter series. While taking the Japanimation look of Alpha, the backgrounds have been redone. A lot of players complained that Alpha's levels were boring. The new areas feature more details and plenty of animated characters. One particularly cool effect deals with a small pool of water that splashes and ripples as player’s stomp through it.
One of the major changes found in Alpha 2 is the addition of more fighters. With the game totaling 18 characters in all (so far), Akuma, Bison and Dan are now selectable. Fortunately, you no longer have to do a trick to play as them. Three new fighters have appeared, as well as two old favorites.
Rolento is a member of the Mad Gear Gang from the Final Fight series. He looks like a soldier, and his moves involve his baton and grenades. He moves just like he did in Final Fight. His attacking style is close to Vega with lots of nimble flying attacks.
Sakaru is a young school girl wearing a sailor suit. Her moves mimic Ryu's, with a spattering of Chun-Li-type attacks. Her equivalent to the Dragon Punch does a lot more damage than Ryu's, though. Her background history is currently unknown. However, she is thought to possibly be a student under Fei Long.
Gen is another of the fighters resembling Tung Fu Ru of the Fatal Fury series. His attacks are, for the most part, close-range, particularly his Hand Slap. One unique aspect to this original Street Fighter is that he can change his fighting style to a complete set of new moves.
Due to popular demand, Zangief is back. This Russian wrestler is somewhat the same. His Fierce Leg Sweep has been slowed down tremendously. However, his super special attack is particularly deadly.
Dhalsim returns intact. There is virtually no change in this character from Super Street Fighter 2 Turbo. All of his attacks--like the Yoga Torpedo, Yoga Flame and Yoga Teleport--are the same long-ranged strikes.
There's a new combo system that involves setting up custom programmed moves. To start the special combos, press three buttons simultaneously to start your character glowing (similar to a super combo). The three buttons have to be either two Punches and one Kick, or two Kicks and one Punch. Once the combo is started, the player can chain moves by tapping a certain combination of Kick and Punch buttons. How this will affect the gameplay once it's finished is unknown.
Capcom is known for hiding characters in its games, and rumors are abuzz of Blanks hidden inside as well as a guest appearance from Guile. Retsu, Goken and Gosetsu are also potential secret characters. Will these possibilities come true? Diligent gamers are hunting for them.
At the time of our preview, the game was only 70 percent complete. Most of the gameplay hasn't been tweaked yet. The computer Al was simplistic. Even the ending wasn't programmed. Still from this early look, Street Fighter Alpha 2 does the series proud.
You can't argue with the success of the Street Fighter dynasty. Although many people may complain that Capcom has trouble with counting (namely, to three), all of their Street Fighter games enjoyed small fortunes in the arcade and in home console systems.
Street Fighter II popularized the one-on-one fighting scene. (It is not the original; many similar games like Karate Champ existed long before SF2, but never caught on in the same wildfire-like fashion.) Countless rip-offs spawned out of that popularity, including some from Capcom themselves. Everyone wanted a piece of the pie; some companies (i.e., Data East) were even sued for copying the Street Fighter formula too closely.
Many Street Fighter II games came out, each improving on the old [with possibly the exception of SF: the Movie). The Street Fighter Alpha series (SF Zero in Japan) is another improvement yet in the gameplay department, but is supposed to take place, story time-wise, before SF2 and after SF1.
The new features in SFA2's gameplay take almost everything found in the previous titles and slap them together in what can be considered the best single Street Fighter yet.
So what did the Alpha series introduce? New characters. Some were alluded to in previous installments, like Guile's friend Charlie (or Nash, as he's known in Japan). Others are completely new fighters invented for the game, like Rose.
Also new in a way are the Super Combos. They were seen in Super SF2 Turbo, but this time, each character has two to four Supers that can be charged up to three different levels. Each increasing level can do more hits and damage, of course.
Alpha Counters are the one set of features that added the most technique to the game. This simple move will allow you to get in free attacks if you successfully block an opponent's attack. Timing with Alpha Counters is critical and can turn the tide of a battle many a time.
Street Fighter Alpha 2 includes all of that and offers the addition of even more unique players. In total, SFA2 will have 19 characters. This is six more than SFA's original 10 (plus three hidden] characters. The new six characters are Gen, an old man who can switch fighting styles between crane and mantis martial arts; Rolento, a combo-crazy soldier armed with a staff and grenades; Sakura, a young schoolgirl with nothing new to offer; the Indian Dhalsim and the Russian Zangief, both of whom were "original" Street Fighter II veterans and a secret character named Evil Ryu. Players will also be able to access Street Fighter II: Champion Edition versions of Zangief and Dhalsim.
Besides the new lineup, the primary new feature that Street Fighter Alpha 2 offers that no predecessor has before is the new Custom Combo feature. This cheap system replaces the even cheaper Chain Combo system in SFA. Basically, when your fighter's combo meter fills up. you can press a combination of three buttons (either two Punches and a Kick, or two Kicks and a Punch) that will start a timer. This timer indicates how long you can perform your Custom Combo; the higher the level on your meter, the longer the timer will go. During this time, your character will have shadows trailing. All moves will be automatically linked together and hit sequentially, if not blocked. So you can shoot 10 fireballs in a row, or just Roundhouse Kick as often as time allows. Flashy? Definitely. Cheap? You can say that, but it's still fun.
Street Fighter Alpha 2 may be the last of the great 2-D fighters by Capcom. The gaming industry is moving toward the rendered 3-D world of polygons for realism in fighting games, and Capcom is already headed in that direction with Star Gladiator. Will this be their * last 2-D hurrah? We'll have to wait for Street Fighter III to see.
MANUFACTURER - Capcom
DIFFICULTY - Adjustable
THEME - Fighting
NUMBER OF PLAYERS - 1 or 2
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode Multiplayer (Hotseat)
Street Fighter Alpha 2 Screenshots
- Street Fighter 3
- Street Fighter Alpha 2
- Street Fighter the Movie
- Street Fighter Zero 3
- Super Street Fighter 2 - The New Challengers