There's been the odd murmur here, the odd mention there, but apart from that, the imminent arrival of Terminal Velocity from Apogee has been kept relatively low-key. And not surprisingly, it's another first-person perspective shoot 'em up. Are we ready? I mean, it's not as if we're stuck for choice now, is it? Now Apogee is renowned for its shareware, but shareware's been taken to a new level with the likes of Doom and Descent. To hold your own in this arena you had better be packing more than brute force. On top of this, Descent and Magic Carpet brought a completely new perspective into play - is Apogee, perhaps, out of its depth? Not a chance, matey!
Magic Carpet with balls
Now, I'm with the folk at Apogee on this one. What they have done is taken Magic Carpet, thrown out the rug, sacked the guys in the curly-toed slippers and removed any mention of manna. In their place go ninja space ships, aliens and the sort of weaponry not seen since Waco. Your ship handles just like the carpet did (i.e. it defies gravity whether fighting above land or the surface of vast spaceships), but at turbo speed. On top of this Apogee has added vast maps with huge mountain ranges and so many enemy spaceships, ground units and structures, you daren't blink for fear of certain death. This, in my opinion is what Magic Carpet should have been.
So it's a flight sim, then?
Well, yes and no. In its simplest form, it is, but it's more the TIE Fighter-type than the "Pacamac-required"-type. "Missions" are limited to destroying a sequence of ground targets before you can leave the level by the "exit", and navigating is simply a direction finder. Dog-fighting is really superb, and there's a "boss" at the end of each stage. So if you want complexity and strategy, you can think again.
So it's an arcade game, then?
Yep, absolutely. There are plenty of power-ups - from quad lasers to rockets. It's fast and totally intense.
On top of all this, the first six levels are released as shareware, with registration bringing more levels and an enhanced engine (see left). A well-tasty recipe, I'm sure you'll agree.
The price you have to pay...
The game engine for Terminal Velocity may look similar to Magic Carpefs but, in fact, it leaves the latter standing. Scattered around each map are tunnels into the ground, leading to vast caverns and networks of corridors. Objects are mostly texture-mapped polygons which are animated with seemingly little effort. As with Carpet, an SVGA option will be available (640x480), but only upon registration. There's always a price to pay, though -the minimum recommended spec is a DX2/66 with 8Mb! As you can imagine, nothing short of a Pentium 90 will be needed for the full experience. Time to start saving...
Processor: PC compatible, P-100
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode