Amerzone: The Explorer's Legacy
For anyone who remembers Riven, Amerzone The Explorer's Legacy will be immediately familiar. The core of the game is to wander around beautifully drawn locations, while picking up objects and using them to solve puzzles via an easily accessible interface. Once they're solved, you can progress to the next part of the game, with the storyline unfolding as you go. It's the kind of slow-moving, thinking man's game that everyone claims to hate, yet which seems to sell millions.
I expected to be bored to within an inch of my life within the first ten minutes. However, before I knew it I was uncovering a potentially intricate plot and some rather intriguing puzzles. The storyline centres around a journalist (that's you) returning an egg to a country called Amerzone. This egg somehow holds the key to the land's prosperity. Your mission is to fix a plane boat and take the egg back to its rightful place. Along the way you meet other characters, and are treated to beautiful cut-scenes as a reward for solving the puzzles.
The first half of the game is compelling, but then unfortunately it all goes wrong. The storyline becomes scrappy and underdeveloped, and the puzzles badly thought-out and annoying. You spend most of your time searching the ground for objects which are hard to see, and walking around for what seems like forever to move from one location to the next. Constant ingame crashes are also a regular feature.
Another problem is that it's all a bit too easy. Even though the game claims to be "ideally suited to non-hard-core games audiences", there's neither enough depth nor enough difficulty to warrant the price. It's all over too quickly, but by the end of it you're glad it is, as it leaves a real sense of anticlimax. Like David Coulthard, ATEL starts brilliantly, finishes badly and crashes far too often for comfort.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode