Gabriel Knight: Sins of the Fathers
There Are Few games as intelligently plotted, or as successful at creating a distinct feel for its setting, than Gabriel Knight-Sins of the Fathers. While we won't go so far as to say "It was just like being there!" about the New Orleans setting, the game created a laid back, down-to-earth feel. And, of course, this was juxtaposed with a sense of doom that grew as the game's story unfolded.
For those of you who don't know him, Gabriel Knight was the owner of a quaint bookshop in the bayou city. As the game went by, Gabe found himself dragged into a murder case involving voodoo rituals and the intoxicating affections of a beautiful stranger.
The Beast Within - the second game - was an interactive movie which wasn't tripe. Tim Curry, who provided Gabe's drawl in Sins and Blood of the Sacred, Blood of the Damned (the third game) didn't appear in Beast, because they needed someone who looked like the Gabriel for the movie bits. While Beast was a good game, it didn't live up to Sins' standards. There were a few too many menial, unnecessary tasks to be performed and the final maze puzzle was abominable. Still, it remains one of the best examples of its doomed genre.
Blood of the Sacred, Blood of the Damned moved the series on again, this time to 3D graphics and a story about vampires, France and Jesus. Like Beast, Blood... never managed to hit the same heights as Sins of the Fathers. Some of the characters were a bit dull and they didn't have anywhere near the charm of those in the first game. Added to this, the puzzles were sometimes too obtuse or frustrating.
The series, taken as a whole, was and always will be fantastic, and we can still vividly remember when a cold English winter in 1993 felt like a balmy night in New Orleans.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode