The exceptional graphical style of the Neverhood, made possible by three tons of multi-coloured clay and an army of Minolta digital cameras, is similar to the famous works of Nick Park and Aardman Animations - the people who brought us the Oscar-winning Wallace and Gromit.
From the moment the thumb print-encrusted intro kicks in, an impressive concoction of weird and wonderful sights and sounds conspires to hide what is essentially a rather simplistic point-and-click adventure with a rigidly linear structure. The aim of the game is to find out who you are, where you are and why you came to being. Exploring the titular plasticene town with your wobbling hero, Klaymen, while solving the numerous logic puzzles thrown up to block your route, will uncover more and more about your predicament. Collecting a series of entertaining in-game videos proving an interesting way of piecing the plot together.
The Neverhood is a relatively lonely experience as adventure games go. There are few characters with which to converse - in fact, conversation between Klaymen and others is restricted to quite late on in the game, which is a pity because the visual and vocal talents employed to bring them to life could have made for a much more rewarding experience if there had been more earlier in the game.
My biggest gripe, though, has to be the price of the thing - 50 pounds is a lot to pay for The Neverhood, and, with around 60 puzzles to complete in the entire game, that works out at almost a pound a puzzle. Sure, it looks great, sounds great and will no doubt appeal to the kind of people that rock backwards and forwards in the isolation of a darkened room, but, let's face it, not many of them get out that much, and even fewer of them have a spare 50 sheets to spend on a single computer game.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode