Sonic 3D Blast
What would a Sega system be without a Sonic game? The Saturn, up until now, was the only Sega machine missing Sonic from its lineup, but finally Sega has answered the call.
Sonic 3D Blast for the Saturn is the Genesis version with crisper graphics. If you passed up the chance to play it on Sega's 16-Bitter, you shouldn't make the same mistake twice. Sonic 3D Blast is a combination of a traditional Sonic game and Marble Madness, creating a new and different experience. If you remember the Sonic Arcade Game from years ago, the 3-D isometric perspective of Sonic 3D Blast will be familiar to you.
Control Sonic through seven worlds, each with three zones, plus Boss stages. The locales that you'll find yourself in include an overgrown jungle, a lava and spike-filled pinball machine, an icy wasteland and a variety of other mechanized zones. Each has its own obstacles to learn and overcome.
Enemies are scattered about the levels, waiting for Sonic to fall into their clutches. When you defeat an enemy, it turns into a cute little Flicky, which you have to round up. If you get hit you lose the Flickies you had collected and have to run around picking them up again. Some enemies cannot be defeated; you have to tiptoe around them or face their wrath. Enemies that look like animals have Flickies hidden inside, so don't waste time trying to get a Flicky out of a mine or stationary gun.
Once you have gathered five Flickies from a stage, find the golden ring at the end and dunk them in there. You'll be jetted away to the next section of the level or to the next stage.
Sonic's old buddies Knuckles and Tails show up during the game too. They lead the way to Sonic 3D Blast's bonus stages. In the Saturn version, the bonus stages feature a polygonal Sonic, and a moving camera...hmmm, shades of Mario 64?
The levels are big, but only having to find five Flickies before going to the next stage is a bit easy. It's not hard to blast through the first five stages of the game, but it gets difficult in later stages. You'll find yourself searching frantically for an enemy to squeeze another Flicky out of. It would have been nice to see the Saturn version have a few more levels than the Genesis game to spice it up a bit. As is, the game is more or less the same. Sega has added in fog, snow and rain effects to their appropriate stages, but with the storage capacity of a CD, more levels would've been great.
Sega has plans to make the Saturn version compatible with their 3-D Analog Control Pad-that will be a welcome feature. The game controls great to begin with, but the addition of the analog pad will only make it that much better.
Gamers should welcome Sonic's arrival on the Saturn. While it isn't traditional Sonic, it's an excellent game that deserves a test drive. Now only if Sega would do a Sonic Collection Saturn disc with updated versions of all his previous games, then I think we would all be very happy. For now, this is fine.
To get to bonus stages or areas of the game that are hiding special power-ups. it's necessary to find places in the walls that can be broken through. Rev up in front of a wall you think might have a hidden surprise in it and let go. Breakable walls either already have a crack in them or. on later levels, look like doors that have been blocked off by boulders. Behind them lie extra lives, bonus stages or shields that will protect Sonic from the evil Robotniks minions.
MANUFACTURER - Sega
THEME - ACTION
NUMBER OF PLAYERS - 1
I'm a little disappointed in Sonic 3D Blast on the Saturn. Since we reviewed the game for the Genesis, I have a good idea of what the Saturn version would be like. Little did I know that the Saturn version would be VERY similar to its 16-Bit counterpart. Granted, the graphics are much sharper and feature more colors and some minor graphic effects, there's just not enough there for me. The bonus rounds are cool additions, but they're nothing that left me in awe. The game itself is pretty fun, although it doesn't really play like the old Sonic games. I think the Saturn could've handled a lot more than what they gave it.
Since Sega told me that Sonic X-treme needs more work done on it, I guess I'll accept 3D Blast as an appropriate substitute. The Saturn 3D Blast is almost identical to the Genesis version (that's a compliment to the Genesis, not a rip on the Saturn), with a couple of minor graphical enhancements. So if you have it already, don't get this one. Sonic is a bit hard to control in 3-D, but I found that the analogue controller helps a little with the steering. The mapping feature is great and is a lot of help with these wide-open areas. The game is a bit simplistic and should be fun for a younger generation of gamers.
It has bumpers, weird enemies, cool sound effects and the trademark zones of past Sonic games, but Sonic 3D Blast just isn't as fun as the 16-Bit adventures of Sega's blue bad boy. The prerendered, isometric levels are pretty enough, and the polygon-based bonus levels demand a few oohs and hash. I just wish there were more secret areas, more of an incentive to explore each stage. As it stands, the levels--and the gameplay itself--are pretty straightforward. Still, Sonic 3D Blast is a fun enough game, and-unlike most isometric titles-it controls well. Note that you can play the game with Sega's analog controller, too.
I wasn't very impressed with Sonic 3D Blast for several reasons, starting with the gameplay. Although it claims to be a Sonic game, it doesn't have any of the trademark feel of Sonic's speed and mobility. The control is very awkward for such a fast-moving character, and since the perspective is three-dimensional, you must move slowly or face an untimely death. Even the analog controller doesn't help keep Sonic in line. The graphics are very clean, however, so if you can get beyond trivial things like being able to play the game and have fast-action fun, you'll probably enjoy Sonic's latest adventure.
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode