Oh, for heaven's sake. It's a sorry fact, but the same sheep mentality that applies to the carbon copy puffy jacket, baggy trouser and trainerwearing tossers with their pagers and mobile phones, who hang out in games arcades, also applies to games developers. When are these people going to realise that we're just not fooled by their constant cloning of other people's styles? The poor saps at Westwood must be sick to their bowels by now with the liberties certain companies have taken with their inspired Command & Conquer gameplay. It's everywhere.
Tribal Rage is the latest in a long line of Cunderpant thieves' to steal from Westwood's washing line. The same old tired Cmine for ore/buy the units/send them into battle' rules apply - it's as if Total Annihilation never happened. To be completely fair, Tribal Rage at least boasts some innovation with its setting and units. Think Interplay's Redneck Rampage and you'll have an idea where Tribal Rage is coming from; it's all cyborg hicks and mutant hillbillies.
There are six radically different armies in the game, from trailerloving white trash to Hell's Angels, each with their own troops and unique vehicles. Naturally, controlling them is tediously familiar territory. However, the campaign game lets you run wild over a large map of post-apocalyptic California, and the option to customise key vehicles, and even individual troops, adds to the appeal.
Unfortunately, while these aspects hint at originality, the whole shebang is let down by unispired and sloppy graphics, and a control bar which takes up half the screen; not to mention that it lacks any of the ingenuity shown in the missions offered by Red Alert, TA or even Dark Omen. Please, if you're going to copy someone else's gameplay, at least do it well. This is like a forgery of a $10 note, but with a cat's arse in place of the Queen's face.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode