Wanted: Weapons of Fate
There's At Least one bit in Wanted where the main character (who has to be one of the least sympathetic in recent memory) is engaged in a gun battle with a policeman carrying a riot shield. Both of them are firing pot shots at each other and, when the camera pans out, you notice they are about a yard apart. You can only think the developers, GRIN, had been watching Police Squad while putting that scene together.
In some ways, this typifies Wanted. It's reasonably good fun at times, with the combat flowing well as you dive into and out of cover. Even the quicktime events are interesting - you get a semi-interactive cutscene, where the action pauses and you are given a couple of seconds to hit some targets. However, in general the game has more misses than hits. For a start, there's the plot, which is far too disjointed to drag the player in, and it never really explains what the hell is going on.
The combat is, despite flowing well, incredibly and utterly console. Most of the time you won't actually move your character around, you'll just be shifting between different cover areas. You can do this quickly and, when using the mouse and keys, combat can be very stylish, but in the end, it is effectively on rails.
There are a lot of other things wrong with the game that would take me over the word limit, like the forced grittiness of the dialogue (ie they swear a lot), but despite all this, Wanteds actually fun. Extraordinarily basic consolised fun, but fun. It's also far too expensive, considering there's only three hours of play here. Some might argue that making it any longer would make the experience worse, but a line has to be drawn somewhere.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode