Let the most hardened, most skillful, most rabid role-playing gamer be warned: Dark Wizard is big. Huge! Honor, treachery, love, and heroism launch you into a world so vast and dangerous, you may well spend over 300 hours before you see and conquer it all. Really! In the enchanted and enthralling universe of role-playing games, Sega's Dark Wizard is an entire galaxy unto itself.
Four distinct stories, each launched by some of the best-executed and animated intros ever seen, cast you into the amazing realm of Dark Wizard. Here you'll name and control up to 38 humans, elves, dwarfs, hobbits, and all manner of monsters. Here you'll send out search parties on side-quests and sorties. Here you'll explore towns, learning of the dark times through more than 300 pages of conversation text.
The Coming Of Darkness
The story begins as the world of Cheshire faces the long nightfall of war. An evil wizard named Vel-onese has conjured four elemental demons to lay the world to waste while he summons the dark god Arliman from exile. The four demons lead armies of darkness across Cheshire, destroying kingdoms and hastening the coming of Arliman.
The kingdom of Quentin is the last outpost of light and civilization, but its heroic king has already fallen in battle before the dark lords. A successor is sought to lead the battered troops against the hordes of evil. That, of course, means you.
Selecting one of four Sovereigns, you'll lead troops against the dark sorcerer's minions. Each Sovereign has his own unique motivations and powers.
The game features two difficulty modes (though don't be fooled by the term easy), the ability to rename every character (including the four Sovereigns), and an option menu that can be adjusted at any time— even during battle. It also features a full day/night cycle that changes the abilities of most monsters.
From the stunning opening sequences through intense battles that can literally rage on for hours, Dark Wizard offers one of the most massive, all-encompassing role-playing experiences a gamer can get.
You'll gel valuable information when you talk to people in the town square.
Towns are your most reliable source for magic items, weapons, provisions, and rumors.
Pray often and unceasingly if you want the gods to smile on you.
Your leader must be at the castle to summon monsters or hire fighters.
Use the map to move your campaign across the continent.
The unshaded hexes denote the range of movement for each character.
Spells like Hellfire are devastating in battle.
Each Sovereign has a different introduction, different powers, and different reasons for opposing Velonese.
Amer IX is sworn to avenge the death of his father and his murdered bride, Chelsea.
Robin, leader of the cavalry and Quentin's mightiest warrior, fights demons at every turn.
The sorceress Krystal has been duped into dark treachery by Velonese. Now she must atone.
- Don't expose your Sovereign to the warlord until you've vanquished most of your enemies and restored all your hit points.
- Always leave characters to guard a castle you've taken in battle, or else the warlords will retake it. 3.Unless you really need him or her to fight, use your Sovereign to cast Mass Heal spells after each move.
- You'll regain fallen allies after victory in battle, so don't be afraid to sacrifice someone during the campaign.
- Pray repeatedly at church. You'll eventually be rewarded.
Download Dark Wizard
PC compatible, P-100
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode