This is bizarre! Fighter duel should be an absolute piece of piss to explain, seeing as how there's so little to it, yet somehow I don't know where to start: and instead I'm just kind of sitting here at my pc asking myself a bunch of unanswerable questions about the thing.
It goes without saying that that's not much use to you though, so I'd better quickly explain what's what regarding the actual game itself, and get back to the unanswerable questions afterwards. Okay, so Fighter Duel then. It's a nofrills WW2 fighter combat sim. and the reason I say 'no frills' is that there's no career mode, no storyline, nothing. What you gel is a selection of planes and a lump of sky in which to fly them. (Here's an aircraft cast-list for prop-heads: the F4U-1D and F2G Corsair: P-51D Mustang: f6f Hellcat: Spitfires Mk 1, v, ix and xiv; A6M5 Zero; mes 109E, g and k and the 1W-190A. All look the part and fly nicely, by the way.)
So you've got your planes and you've got your sky... what's missing? Yup. enemies. Luckily you can choose from eight of the above aircraft and allocate each with intelligence varying from novice through to ace. So it could be you in a Spit versus one very clever me 109. Or you in a Zero against three shite Mustangs and a mediocre Hellcat. And so on. (A quick thumbs up for the aircraft closure rates, incidentally.) And, believe it or not, that's sort of'it'. Oh, apart from the option to choose your starting location, which'll either be the small aircraft carrier, the tiny island runway, or in the air.
All of which brings me right back to the unanswerable questions I was whining on about only a moment ago...
One thing that struck me about Fighter Duel is that somehow it feels like a practice mode for a main game -except, of course, there Is no main game. Another thing is this: how come a game so bereft of ground-based visuals should make so little of what scenery is available? There's got to be plenty of processor power in reserve, surely, what with virtually nothing to move about? Or maybe not. judging by the following evidence: the couple of tiny islands you'll find are completely flat and featureless, but still hit you with jerkovision when you get too close. And are there any proper fluffy clouds? No! And no sun glare, either. Even the sea graphic is crap, offering you next to no clue as to your altitude until such time as you accidentally land on it. (Okay, I admit I'm exaggerating slightly for effect here, but not by much.)
Now, I could be being totally out of order when I say this, but I just can't help but get the feeling that somebody, just for the sake of it. just for fun. out of boredom or for something to do one dark winter evening or whatever, wrote a game engine that allowed nine planes to fly around with a pretty fair degree of aplomb in a completely empty void; and then someone else came along and said, "Hey. if you quickly bunged in some ground and an aircraft carrier we could probably release that."
Fighter Duel reminds me of an old-fashioned Mac game. And yes. there isn't a padlock view (although you'd probably guessed that by now). I should mention that there are serial cable and modem options - both of which would be a hoot, obviously - but as a simple 'one-playerin your bedroom 'against the computer' type doofer... well, let's just say Fighter Duel begins to suck big time after about an hour and a quarter.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode
Fighter Duel Screenshots
- Air Warrior 3
- B-17 Flying Fortress: The Mighty 8th
- F-22 Lightning 3
- Fighter Pilot
- Flanker 2.0
- Flight Unlimited
- Flight Unlimited III
- Microsoft Flight Simulator 2000
- Microsoft Flight Simulator 2002
- Microsoft Flight Simulator 98
- Pearl Harbor: Strike at Dawn
- Red Baron 2
- Sim Copter
- Su-27 Flanker
- Team Apache