Killer Instinct 2
There has been a huge amount of fighting game sequels released in the last year...from Mortal 3 to Street Fighter Alpha to Real Bout Fatal Fury. However, none of these games were leaps and bounds above its predecessors, but most did have enough changes to merit a new higher number as well as increased sales.
Killer Instinct 2 is very much the same as these others. It boasts three new characters, all-new backgrounds, a riveting story line and more interaction with the backgrounds. It also includes new background "fatalities" (dubbed "pits" from MK) and objects you can now destroy in the playing area. It also utilizes a hard drive much the same way KI did. However, it is more obvious in the sequel as the screen scrolls to meet the two fighters or it shows you plummeting to the earth, water or lava.
Unfortunately there are several aspects that could have been improved. One of the most important is that there are still only 10 characters. Three old characters were removed in favor of the new trio Maya, Tusk and Kim Wu. (Riptor, Cinder and Chief Thunder are out of the game.) Another disappointing aspect is that throws are finally here, but they take off barely a hair of energy...so far!
As of press time, the game still has quite a few bugs, most notably are that a few characters like Maya and Sabrewulf are too powerful. The game still needs more balancing in terms of fighters and moves.
On the positive side, you now have a super meter allowing for an extra powerful move to be chained in combos. The cool aspect about the super meter is that it can build up twice! Another drastic feature is unbreakable combos that really help against the computer or against anyone who's even remotely good at performing combos. While on the subject of combos, some people may find the transition from Kl to KI2 tough because of the new button-linking system that has changed from the first installment.
There is a familiar set of moves similar to Reptile's run-past-and-elbow move in UMK3. Tusk and a few others now have this ability. Also similar to the new feature in UMK3 is that you can now start combos with a jump move, actually making a jump kick in KI2 something viable to do.
The story line for the characters make for a more interesting game. The tournament takes place in the past, thanks to a time-traveling accident provided by your old friends at Ultratech. This is Tusk and Maya's premise. Tusk needs to defeat all other fighters to reach the source of all evil: Gargos. Maya was thrown out of her tribe and needs to destroy Gargos in order to regain her throne. Eyedol was destroyed by Orchid in Kl, therefore Gargos has stepped in as sort of the new big bad Boss character. He encompasses all of Eyedol's evil and much more. Looking like something straight out of the Gargoyles cartoon, he has the ability to fly and has massive damage combos and combo breakers, too.
All of the old characters have gotten a visual makeover but certain characters have gone through more changes than others.
Ultratech got a hold of an injured Sabrewulf after the Kl tournament, and "repaired" him by amputating his arms and replacing them with cybernetic limbs. TJ Combo somehow lost his left eye and now dons an eye patch. Orchid is now a stunning African-American woman and utilizes tonfa as weapons. Glacius, in search of his missing kin in KI2, has increased power to better control his form. He can stay as a puddle for as long as you want before your uppercut, and he can even regain energy in this liquid state. He obviously has three fingers and three toes, plus looks a lot larger and cooler. Spinal, supposedly killed in Kl, has been resurrected by Gargos. Ironically, he's wearing a ton more clothes than last time. This is more than we can currently say about Orchid and Maya! Fulgore looks pretty much the same but now uses laser beams at both close and long range. He also has an awesome Predator-looking invisibility move. Jago is the same old Ken/Ryu character. At press time, his coolest new moves are a slide and a fake fireball. The fake fireball is great because when you throw it, your opponent will jump to avoid it, then you can uppercut him or her!
A few more interesting facts is that you can do some fatalities (like Spinal's, where a huge skull falls, landing on the opponent or possibly Maya's, where an elephant falls) anytime in the match! One editor actually saw Spinal drop a skull on someone in the first round! There are also Ultimates that use the power meter to finish off your opponent with a super fireball or another powerful move.
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode Multiplayer (Hotseat)
Killer Instinct 2 Screenshots
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