Some of Psygnosis' best PlayStation games are making their way to the Saturn. First WipeOut, then Destruction Derby and now, Krazy Ivan. An in-the-cockpit mech shoot-'em-up, Krazy Ivan takes destruction to the next level.
Having been originally showcased on the PlayStation Krazy Ivan has lost some of its graphic splendor in the translation to the Saturn. The fog effects from the PlayStation version have been removed, and enemies materialize on the screen from wire frames.
Firepower ranges from , your run-of-the-mill machine guns and cannons to missiles and other special weapons. After each mission is complet-fed, you can upgrade your mech with newer, better weapons capable of more destructive power. After destroying an enemy in a mission, you will have the opportunity to take prisoners, and the more you take, the more upgrades you can make to your battled.
The game's graphics are made up of textured polygons, and there is an obvious difference in this department between the Saturn and PlayStation versions. Pop-up and clipping aside, the graphics themselves look very impressive, especially those of the game's many Bosses. Each Boss has its own attack pattern, and in order to successfully defeat them, special techniques must be learned.
Created by the same team that was responsible for WipeOut's U.S. tracks, the soundtrack fits the action with just the right amount of intensity. Sound effects during play are the usual assortment of explosions and gunfire that one might expect from this kind of game.
Missions are comprised of different objectives-most are defeating mini-Bosses and taking down one main objective. Between mini-Bosses, take some time to replenish your ammo and shield supply by attacking the enemies wandering the landscape. Power-ups not only help, but hurt as well, with a good mix of Schizo, Zombie and Air Attacks. When collected, these reverse power-ups can cause unwanted damage and a swift end to a good game.
Saturn fans who have been looking for shooting action should look no further than Krazy Ivan.
MANUFACTURER - Sega
DIFFICULTY - Moderate
THEME - Action
NUMBER OF PLAYERS - 1
It's a Doom clone that thinks it's a mech game and. surprise surprise, its hero is a paranoid schizophrenic. Funny, that. Krazylvon is based in Russia in the near future and, rather than fighting off corruption or hyperinflation, Ivan has to fight off waves of villainous cyberdudcs who are out to turn his power armour back into its constituent elements. Sadly, the game doesn't have the appeal of either Doom or MechWarrior (its closest relatives); it's bogged down by a limited control method, and becomes incredibly annoying when the enemy come trundling out from the near distance and blow you to kingdom come. Its only saving grace is the occasional appearance of Sarah Stockbridge in dodgy Ruski accent mode.
This is the hardest part of my job: playing through games that are really bad. I hate to say it, but Kray Ivan, on the Saturn, Is really bad. Nearly everything about the game Is bad. The acting in the FMV Is bad, the graphics are bad, the control is kind of bad and the enemies look bad. The only good things about the game are the rendered cinemas, the mech design and the idea. The graphics break up all the time, and the enemies appear in wire frame then 'fade' in. Plus, the backgrounds look dithered. It's terrible to control because half the time the enemy Is unseen due to the polygon break-up. Do yourself a favor--don't buy it.
Krazy Ivan is the worst case of poor translation that I have ever seen. The problems start from the moment the disc is put In. The cinemas are grainy. During the game, graphics and cruddy control ruin the gameplaying experience. The enemies' polygons are breaking up left and right. Somellmes, you won't see the bad guys until they are two feet in front of you'll Talk about pop*up. Krazy needs fog shading flke...crazy. This is a horrible conversion. The only bright points are the large enemy mechs, the sound effects and the musk. But those points are not bright enough to warrant spending money on this garbage.
I know our reviews are supposed to compare games only with other titles for foe same system, but tills time I'm making an exception. Tlie PlayStation version of Krazy Ivan had fantastic graphics--they were the game's best feature, In fad. The Saturn version, on foe other hand, Is complete garbage. The terrain and sky are blacky, and the enemy robots look garish and move herky-Jerky across the screen. Pop-up is also extremely bad, since no fog effects are used to hide foe horizon and distant enemies. (Don't give me any baloney about the Saturn being unable to do fog-gun Griffon is filled with It) This one looks like a rush job.
I think we have a winner for the tackiest and most pixelated game cinemas this year. But that was just a start, the real problems make themselves apparent In the pop-up and the missing fog effects that helped mask the pop-up. The levels in Krazy Ivan aren't as long as 1 would have hoped, but It does have Intense action packed Into the short play stages even though it is extremely pixelated. I realty like the Bosses and the requirement of different strategy to defeat them in each level, but this didn't do anything for me. It's still a fair game, but it's misstng key elements that made the PS version a hit.
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode
Krazy Ivan Screenshots
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