Saturn owners hoping for a game like Soul Blade (the one by Namco for the PlayStation) to come out for their Sega 32-Bit system don't have to wait any longer-put up your dukes and get ready for Last Bronx by Sega. They say anyone who plays the game will, "experience the all-out brawl of gang fighting." (What's "gang fighting" anyway?) Don't expect to gang fight somewhere in New York City, though. The strange thing about the game (or at least the game's name) is that it takes place in Tokyo. In fact, scenery in the various arenas is from Tokyo, like buildings, billboards and other landmarks. Perhaps the game is inspired by the hit Jackie Chan action film. Rumble in the Bronx.
Last Bronx is a 3-D fighting game with the same awesome, hi-res look that Virtua Fighter 2 has. The two main differences with Last Bronx are that 1) each character totes a weapon of some kind and 2) the frame rate is fast, making the game play like Tekken 2 or Soul Blade.
With this quick animation, players won't feel like they're floating through the air when they jump. Combine this with weapon attacks that make you cringe and Sega might just have a winner here. But to really know what it's like, you'll have to play Whether your character uses Sai or a Double Stick, the result is the same: pain. But what else is expected from a fighting game? Last Bronx has characters who use real-life weapons to "help" the opponent to the ground. Players can pick characters who use San Set Sukon (which is a sectional staff), Nun Chaku (or the Americanized way, "nunchucks"), Ton Fahs (like police clubs) and last but not least, the wooden mallet (that's kind of traditional isn't it?).
To use all of these killer weapons takes a band of skilled fighters, and Last Bronx comes through on this account as well. Featuring eight fighters to choose from-each with his or her own style of fighting-players shouldn't have a problem finding someone to kick their friend's butt with.
But Last Bronx isn't just a two-player game obviously. The One-player Mode allows gamers to fight through seven other scruffy-looking roughs all the way to Red Eye, the game's final Boss (who becomes playable once the game is finished). Expect other secrets in the title once the game is closer to completion-we'll pass along anything we find to you.
During all modes of play, the game has dramatic a camera angles that changes to show the best view of the carnage (or in some cases the best view of someone's underwear). This happens while a player uses one of the hold moves-which are really cool by the way.
If Sega comes through with more titles like this one, their future may light up a little more. After all, we can't deny that's it's a bit dim these days.
MANUFACTURER - Sega
THEME - Fighting
NUMBER OF PLAYERS - 1 or 2
Its Been A While Since We Saw Adecent beat 'em up on the PC. And this is a more than decent beat 'em up, with just about everything you could wish for. It's set in the spookily feasible near future, in which the Japanese economy has collapsed and gangs now roam Neo Tokyo, beating the shit out of one another. They soon get bored and decide to settle things with a tournament. So off we go on a roller-coaster ride to Fractured Skullsville...
Take your pick
There are all the usual options - Arcade mode (pretend you're in an arcade, except it's not costing you a fiver a minute), Survival mode (take people on one at a time, but your energy isn't replenished between bouts).
Team Battle (ruck mob-handed, tag team-style) and PC mode (a story-telling mode in which you watch Manga-style movies about your character's life between bouts). You can also fight two-player on the same machine or over a serial link, and up to six-player rumbling action is yours for the asking with a LAN or modem.
Where's your tool?
If you haven't seen a beat 'em up for a year or so, you'll be pleasantly surprised by how much less American beat 'em up types have become. There isn't a Miami Vice haircut or shiny jacket with the sleeves rolled up in sight There's also a marked lack of enthusiasm for turning up unarmed - basically, everyone's tooled up.
The characters - there are eight of them - are great. Among them there's Lisa, who basically lets you (finally) get to beat up Baby Spice; Nagi, another blonde chick, whose weapon of choice appears to be two kebab skewers; and Zaimoku, a monster with a dyed goatee beard who is wielding either, a) a very big mallet indeed, or b) a sofa on the end of a scaffolding pole. There's also Kurosawa, who - as befits a man named after a film director - seems to prefer to beat people over the head with a tripod; and most unorthodox of all there's Yoko, who enjoys attacking people with two sawn-off legs from an IKEA coffee table.
It's done in a 3D stylee - except the camera sticks to a side-on view at all times. But you can jump up onto walls, and roll in and out of the screen. And other cool stuff.
Ho ho ho
Basically, it's a great laugh. At the easiest level, you can get quite a way through it just by hitting buttons quickly, but there are over 40 moves per character to learn as you get more skilled. You'll do better if you have a decent gamepad or two, of course, but it's quite playable even with two keyboard-using players. The Manga-style presentation is cool, and is for once echoed in-game, with the characters looking the same as in the movies. Refreshingly, all the female characters have their tits well covered. The LAN and modem multi-player options are a bonus - and probably safer than playing two-up on the same machine, which always escalates into real violence. All you have to do now is convince some other PC users to buy it.
Last Bronx is perhaps my favorite of the Sega three-button fighters. It's the type of fighting game a patient gamer (who's willing to learn all the intricacies and nuances of the deep fighting engine) will truly appreciate, and the type a casual gamer would probably be bored with fairly quickly. Each character has dozens of unique moves, combos and juggles--plenty more than any 2-D sprite-based fighting game. It also has more personality than the average fighter. The character backgrounds and game intro and outro fit well together, giving the game a decent story line. But it's the (mostly) blunt weapons that set this game apart from the rest. Sure you can get swords and sabres in other fighters, but it's very satisfying to bash your opponents in with tonfas and mallets. What I don't like is the amount of damage simple combos can do. I play Yusaku, and a simple two-hit juggle can do almost 50 percent damage, if it properly connects. Add in a jump-in ground attack, and you're halfway to victory. Cheap. Other annoyances include minor slowdown and polygon breakup. The worst, however. is the lack of fighters? The eight selectable characters Last Bronx offers are great, but after playing a game like Fighters MegaMIx, I've come to expect more. LB had the potential to be fantastic; it simply needed more Fighters and better balanced gameplay.
I'm impressed. I didn't expect much from Last Bronx (never played the arcade version), but it turns out the fighting style (with weapons) fs much more satisfying to me than Fighting Vipers ever was. The depth of play and variety of moves is fantastic, and the various modes of play (especially Aerial Combo Practice) make for great replayability. More characters would've been nice, but otherwise I have very few complaints about this one.
I don't like fighting games with tap-tap controls but there is a lot to like about LB. First of alt, the characters seem to be welt balanced (a rarity in today's 3-D fighters) and the weapon to-weapon action is very cool with tons of great-looking moves. Everything runs at 60 frames per second so the character animation is smooth as silk and the controls are very responsive. Some of the moves are hard to pull off, but otherwise I like this game.
Another-Saturn game comes through and impresses me! This is the kind of fighter Hike. You don't HAVE to be a fighting game genius to do well. For example, I played Shoe and beat him pretty badly even though he thought he was good. The easy combos and painful-looking moves make you seem like a master! The simple control scheme ends up offering a lot more moves than thought possible. LB is easily my favorite Saturn fighter.
The name may be familiar to some, but many players haven't had the chance to try this game in the arcade since its release last June/July. Last Bronx appeared in a few of U.S. arcades, so this title is all but brand-new to the States. This lack of distribution, however, has not quelled the hype over its conversion to the Saturn.
Coming from AM3, the team who did Virtual On and Sega Rally [revered by some as the best arcade-to-home system ports), comes their first true fighting title. It is planned to run at 60 fps and boast character movement and control a plateau above VF2, Soul Edge and Fighting Vipers.
The build of the characters is comparable (or better) to VF2, but the action and the feel of the characters set it above the rest. Most notable improvements are the jumps that have been designed from a more realistic viewpoint than other comparable fighters. With AM3's reputation for quality, Last Bronx offers some definite promise. We can expect it to hit the shelves later this year.
Sega has been hurling' for a fighting game that would appeal to fans in America who aren't as thrilled with the Virtua Fighter style of play. Last Bronx could be the game that makes these people take notice with weapon-based combat that is probably the most brutal to date. The brutality doesn't stem from excessive blood or any cheap gimmicks, but rather the same Virtue Fighter realism applied to a nunchaku smacking you in the side of the head.
On the graphics side, you'll notice that it approaches the high-resolution quality seen previously in the Saturn port of Virtue Fighter 2, but sacrificed in Fighting Vipers and Fighters Megamix. Those games favored light-sourcing and shading over resolution. AM3 is the Sega division behind this brawler and their track record of Saturn ports (Sega Rally, Virtual On) which really points out that Last Bronx is going to be one fantastic fighter.
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode