StarCraft II: Wings of Liberty
Blizzard Have Done a curious thing, splitting StarCraft II into three separate releases. The first will herald the onset of the Terran campaign, and will be titled Wings of Liberty. The second will be the Zerg-based Heart of the Swarm, while the third will be the Protoss-focused Legacy of the Void. To break it down even further, the Terrans are the humans, the Zerg are the insectoid race, and the Protoss are the hyperadvanced psychic aliens. Although you already knew that, didn't you?
The reasoning behind the splintered releases is that in order for Blizzard to fully explore the texture and narrative of each of Starcraft's supposedly deep and intricately structured factions, they'd each need their own lovingly directed campaign. While each release will feature a full multiplayer component featuring all three races, the single player facet of the Terran release, Wings of Liberty, will be comprised of 25-30 bespoke missions. These won't simply be a smattering of vaguely connected skirmishes but a real, story-driven adventure.
"We're aiming to push the boundaries of storytelling and character development in RTS games through the unique single-player campaign design of StarCraft II," claim Blizzard. "Players will be able to choose their mission path and technology upgrades for their army as they advance through the campaign. In order to make these choices meaningful while creating an epic story and well-developed characters for each faction, we needed to focus on a single race for a large number of missions."
Does this mean Blizzard's StarCraft II is going the way of Relic's Dawn of War II, with smaller squad-based combat? It's possible. If they truly want to sell the game (three times, no less) on the merits of a single-player experience, Blizzard will have to make that experience worthy of your attention (three times, no less). Of course, with a multiplayer experience as tight, tempered and tenacious as what we've been shown at BlizzCon, it might not matter how StarCraft II plays by itself.
Things Have Been relatively quiet since we last heard from the chaps over at Blizzard's Zerg-infested offices. We were worried they might have been ground into dust by their insectoid overlords, but we've finally heard back from them and these unit-filled screenshots are the result of months of beavering.
While not telling us a wild amount about the game, Blizzard have confirmed that it'll be colourful and full of life. The plot is as full of improbably named characters as ever and we know Blizzard are trying to keep its feel as close to the original as possible. Anyway, cast your eyes over the screens and see what you think...
The first part of the trilogy will focus on Terrans, with the Zerg and Protoss factions only playable in multiplayer and skirmish modes.
The plot will follow on from the first game and its expansion, Brood Wars, but it will also be drawing on elements from the novels and other canonical work, such as the book Firstborn.
The Zerg's main strength lies in numbers, overwhelming their opponents with brute force rather than tactical ploys and strategy. The more you build and the quicker you do so, the better.
Bunch Of Tossers
The Protoss are described by some as enigmatic, which means they're just like the Eldar in Warhammer 40,000 (but don't let Blizzard hear you say that). Driven from the world of Aiur, they fight for their lives in the trilogy's storylines.
A number of old characters from the first game will be present, including Zeratul, Arcturus Mengsk, Artain, Jim Raynor and Sarah Kerrigan. There'll also be some others with equally silly sci-fi names.
No More Heroes
Those of you who might have been hoping for some new races or factions to play as will be disappointed to learn that there's little, if any, chance of this occurring. At the very least, any new faction will be non-playable, if there is to be one.
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode