Vampire: The Masquerade - Redemption
After a two month wait, we've finally got our hands on the Beta version of Activision's much anticipated RPG Vampire. The game is currently being rigorously tested to iron out any remaining bugs and to hone the online section of the game. Although Vampire has been promising an appearance for the last three months, we feel confident (or about as confident as we can given its history) that next month we'll be seeing the final review code. Our first impressions of the Beta have been quite good so far. Graphically it's superb, and the excellent gameplay suggests that the finished version will provide hours of endless entertainment. So much so, that it could literally drain your life away and suck you dry of all of your spare time.
You're the co-creator of both Dark Forces and Jedi Knight. You've also worked on X-Wing Vs TIE Fighter, Shadows Of The Empire and Force Commander. Basically, you are to Star Wars games what George Lucas is to Star Wars films - the young apprentice to the Jedi master.
With the Star Wars prequel, Phantom Menace, soon to be unleashed and George Lucas sure to give you the green light to create a Quake-style tie-in, you'd have thought life couldn't get any better. So what do you go and do? Obvious: leaving the warm bosom of LucasArts behind, you set out into the unknown - turn to the Dark Side - to set up your own development team and start work on a game based on an obscure table-top RPG. Welcome, dear reader, to the crazy world of Ray Gresko. The decision to start work on Vampire: The Masquerade isn't so surprising when you consider that with an estimated 1.5 million gaunt-faced players, Vampire is the second most popular role-playing game on the planet, behind AD&D. So, if like Ray you were one of Vampire's biggest fans, you might decide to start afresh too.
Instead of churning out one of those stat-heavy isometric RPGs that seem to be all the rage, Nihilistic have decided to go the full 3D route. With a brand new engine - called Nod - the aim is to create a game that combines the immediacy of Tomb Raider with the depth ofBaldur's Gate, looking ten times better than either and boasting an epic storyline spanning hundreds of years.
Initially set in medieval Prague, you play Christophe Romuald, a crusading knight who has been turned into a blood-sucking Bauhaus fan - the kind of creature you've made it your business to eliminate. Having been made immortal, you continue your unending quest to rid the world of 'bad' vampires, eventually ending up in modern-day London and New York.
What is immediately impressive, even at this early stage, is that Vampire looks the business. Not only that, but the interface is spot-on. The aim is to have the entire game playable through just the mouse. You see, it's a point-and-clicker that not only works in the traditional way, but also lets you position the camera wherever you wish - even slipping into a first-person view.
The animation for the characters is already stunning, and some of the creatures look truly horrific. Added to this are the RPG elements, where you can take control of and/or send four different characters on separate missions, each of them acting through realistic Al. So far, we've only seen a few Prague levels, and considering the fact that they comprise only a third of the game, we have to say we're impressed.
With many months of coding and tweaking ahead of them, Nihilistic have their work cut out. Hopefully, they won't end up regretting turning down those Phantom Menace premier tickets. Madness.
Films about vampires have been haunting the subconscious for, ooh, almost a hundred years. In 1922, FW Mumau's Nosferatu terrified audiences with a previously unseen visual fervour. Universal Studios continued the trend with a series of scary vampire pictures in the 1930s, then Hammer came along in the '60s to give a new generation nightmares about hideous, undead, bloodsucking freaks. Throughout the 70s, '80s and '90s, vampire movies have remained a staple diet of the horror industry.
Sadly, the same has never been true of vampire-related computer games. Even fairly successful titles such as Nosferatu (a 3D platform puzzler for the ZX Spectrum), CRL's Dracula (the first computer game to get an 18 certificate) and Legacy Of Kain (Crystal Dynamics' top-down console RPG) have failed to capture the imagination in the same way as their celluloid counterparts. Most vampire games have lacked the atmosphere and visual style to actually scare people, and frustrated vampire/computer geeks have never had anything to get their teeth into, as it were.
But this pitiful situation now looks set to be properly addressed by publishing giant Activision, with Vampire: The Masquerade - Redemption.
Based on the popular World of Darkness role-playing system from White Wolf Games, Vampire: The Masquerade - Redemption is a PC interpretation of their hugely successful gothic-horror-tabletop-storytelling Vampire adventure theme. The series, now in its second edition, is popular because it presents fantasy characters such as vampires, werewolves and ghosts in a realistic manner and within a modern-day context.
All Right For Fighting
The vampires in the game do not live a life of peace and harmony, but prefer to fight each other for territory and power. They are collectively known as The Kindred and live in the dark recesses of our cities, feeding off the human 'herds' that make up the populace. The 'Masquerade' pan of the title refers to their campaign of deception to convince humanity that they do not exist, lest someone should cotton on and wipe them out. Those who are familiar with the vampire movie (or comic) Blade will no doubt recognise this concept. Vampire: The Masquerade - Redemption follows the exploits of Christof Romuald, a 12th century knight in the religious Order of Swordbrethren, a group of Christian Crusaders hell-bent on destroying vampires and their allies.
At the beginning of the game, Christof sets off to Hungary to take on a group of monsters who have been bothering local townsfolk at a silver mine. The battle turns out to be far tougher than expected and, after almost being killed, Christof is sent to a convent in Prague to recover.
While he is convalescing, he becomes the target of a powerful east European vampire clan, which tracks him down and infiltrates the convent to 'embrace' him as one of their own. It's probably worth mentioning that vampires in White Wolfs role-playing universe 'embrace' humans to make them one of The Kindred, rather than _ simply biting them.
When Christof realises what has happened, he decides his faith in God was "shallow" and that he has "fallen from grace", becoming a "soulless monster" in the process.
Naturally, this gives him all the reason he needs to chop up some vampires in an attempt to salvage what remains of his humanity.
Vampire: The Masquerade - Redemption is being described by Nihilistic-the game's developers - as an "action RPG". Nihilistic are an 11-strong development team currently working in Marin County, California. Founded in 1988 and dedicated to "open, collaborative game design and minimal politics". Nihilistic's four main players - Ray Gresko, Robert Huebner, Steve Tietze and Ingar Shu - have substantial individual track records, having worked in whole or in part on such classics as Jedi Knight: Dark Forces II, Dark Forces, Descent, StarCraft, multiple Quake mission packs, Requiem: Avenging Angel, Shadows Of The Empire, Star Wars Episode I: The Phantom Menace and the forthcoming Obi Wan from LucasArts. As we said, some track record and, judging by the titles listed, definite proof of Nihilistic's pulling power.
World Of Darkness
In essence, Vampire: The Masquerade - Redemption is viewed from a third-person perspective (in other words, you see your character in front of you as you play), although Nihilistic's creative use of camera angles seems to have resulted in something far more cinematic than previously seen in a game of this type. There will be plenty of cut-scenes, all of which will be rendered in real time using the 3D engine. This is clearly a good thing. Not only does it negate those horrible lulls that tear you away from the game itself (and those monitor spasms as the screen resolution changes), it also helps to suspend disbelief and provides a visually superior experience over FMV and pre-rendered alternatives.
As you can see from the screenshots, Nihilistic's experience in the field has resulted in an extremely detailed 3D environment. This detail also extends to the equally excellent character modelling - Christof himself is something of a cross between St George and Vampire Hunter D (an infamous Japanese comic character who chops up vampires with a big sword - Ed). He walks, crouches, jumps, climbs and fights as convincingly as you'd hope. The other characters - and there are lots of them - also seem to have been lovingly recreated, with cautious mannerisms and flowing capes that blow in the wind.
As far as hard facts go, Vampire's 3D engine - created especially for the game - can handle superior three-dimensional lighting effects, volumetric fog, reflections, ripples, smoke... in fact, pretty much everything you'd expect from a 3D engine these days.
But Nihilistic are concentrating a large proportion of their time on fine-tuning the many atmospheric effects - lightning storms, rain, thunder, fire, brimstone and treacle - that will enhance the feel of the game. There will even be a fully-working simulation of night and day and the four seasons. Nihilistic say they're not throwing in the effects simply because they have the means, and also that they are using every aspect of the engine to enhance the gothic-punk feeling of their representation of the World of Darkness.
Believe it or not, Vampire: The Masquerade - Redemption's wicker basket storyline spans over 800 years. Split into two discernible 'acts' over four different worlds, the game opens in 12th century Prague, then moves on to Vienna in roughly the same era. But after he becomes a vampire, Christof is capable of 'hibernating' and waking up later on - much later on, in fact. The second act, provisionally called The Modern Era, is to be set in present-day London, following on in New York.
Having slept for hundreds of years, Christof wakes up, chisels the sleep from his eyes and resumes his hunt for the vampires who embraced him. At this point, the setting for the game will change dramatically. Horses will be replaced by irate taxi drivers, and sewers by underground transport systems. It could all get a bit confusing for your average 12th century bloodsucker...
But coming to terms with being a vampire - a killer - and facing the consequences of your actions is indicative of the game's fascinating moral ambiguity. To get anywhere, you have to feast on the blood of young virgins on a reasonably regular basis - a fact that you're just going to have to deal with, especially if you fancy building up your vampiric arsenal of weaponry. Kill too many people, though, and the Vampiric beast' that dwells within will eventually overcome your character and he will go insane with rage and explode. Or as good as.
In A Similar Vein...
Combat, like pretty much everything else in the game, will be governed by the laws of real time. When things hot up and there's a ruck on the horizon, the view will change to accommodate all combatants. Then, using the game's ultra-slick point-and-click cursor system, you'll have to frantically click on anything that moves in the vain hope that you'll survive to fight another day... sorry, night - you are a vampire, right?
Nihilistic see Vampire's combat sections as being intense and tactically challenging, and from what we've seen, they do look different - in fact, they're not too dissimilar to the fight scenes in Squaresoft's classic Final Fantasy VII.
Thankfully, Christof does get some help from a number of unlikely sources and in the game he'll be able to accommodate up to three other people in his party. Although you'll be able to exert some degree of control over these friendly non-player characters, especially in combat situations, they will each have their own artificial intelligence, giving them personalities and traits that will complement your own.
Tell Us A Story
Taking things even further forward in terms of character interaction, Nihilistic have some very promising plans with regard to the multiplayer aspects of Vampire. There will be the usual player-versus-player features, but on top of that there will be the innovative new 'Storyteller' mode - a simulation of the paper game that enables you to take on the role of Storyteller (that's 'DM' to the majority of you role-playing freaks) while your, chums battle it out to your rules. You'll get to create your own characters and locations, using 3D editing package supplied with the game, then take your new world out on to the Internet for people to play.
Nihilistic are calling this new system Online Tabletop (no doubt...) and are hoping it will really catch on with the online gaming community. From what we can tell, this could be the kind of online game the hardcore role-playing fraternity has long been crying out for. Sure, Ultima Online is great in its own right, but this is different. This could be old-skool role-playing kicking back with a vengeance - so get out your dice and your character sheets...
And There's More
Despite all this scary talk about 'hardcore role-playing', Vampire: The Masquerade - Redemption will actually be fairly simple to play. Christof will have about ten stats that can be improved upon, following White Wolfs original model, and we're assured by the developers that you won't find yourself getting bogged down in a sea of endless menus and inventories.
Things are at an early stage, though, and there are still numerous features that have yet to be seen by the outside world. But with Vampire as advanced as it currently is, and a development team that's intent on delivering the eeriest, scariest, most terrifying vampire title ever to be made, we could soon see vampire games rivalling vampire movies in the popularity stakes.
Activision ahd Nihilistic were always aiming to grab the pen and paper Vampire fans - and hopefully subvert RPG fans from other series to Vampire's online cause. This hinged on the ability of gamesmasters (or storytellers) to produce exciting storylines and scenarios using the SDK - Software Developers Kit - from within Vampire.
The SDK was delayed, as were various add-ons, and it is only now that fans are able to start creating fresh content for Vampire online.
Approaching the game from a new player's perspective you are most likely to head to WON net to find a multiplayer game - and even though there are plenty of people, the variety of games is limited. A number of people have been complaining about the WON service itself, although we didn't experience any problems - thev 1.1 patch is essential.
Setting Up Camp
What does become immediately obvious are the two 'camps' who are playing - in the red corner the 'true RPG-ers' and in the blue the 'rest'. Ex-pen and paper Vamps even use a mod that closely matches the rules to the paper-based original game and they often rabidly protect games from anybody not committed to good role-play. Unfortunately, this leaves the average Joe with a limited choice of games run by total beginners - creating a poor impression for those joining games for the first time.
A typical newbie game consists of the storyteller (ST) bumbling around asking "How do I do X, Y and Z" while everyone else screams at them for not doing anything. Ultimately, people drop out and rush to another game, and the process repeats.
If you're lucky enough to get into a 'pro' game (even just one of the pre-set scenarios) the differences are immediately obvious. The game goes from a stuttering comedy of errors to a smooth, almost bookish atmosphere - some of these folks are pretty damn good! Our main problem was refraining from laughing at ye olde Englishe, which seems to be de rigeur in these games.
Guild sites and virtual cities are starting to expand the boundaries of Vampire's online game, but it's slow going. Activision has helped by releasing new skins and aim to do more, along with updates to the SDK, but the ultimate success or failure still rests with the gamer and is undecided.
Certainly, if you drop into a game expecting a quick bit of role-playing fun, you are likely to be disappointed. Player vs player (PvP) is ironically the best option for a quick game at the moment; to taste the real thing you are better off tagging onto a guild, finding people you get on with and approaching the game from that angle rather than plunging stake-first onto WON net and praying for deliverance.
- "I bought Vampire after reading your glowing review of it and I can't believe you gave it 90 per cent. It's terrible. Sure, it has nice graphics, but the control system is dire and the combat is absolutely pathetic. There are too many characters attacking at once making it difficult to see what's going on, it's unexciting and it ends up being so frustrating it makes the game not worth playing."
- "Vampire is an absolute masterpiece. I haven't played a game with so much atmosphere and class since System Shock 2. Although linear at times, the original and involving storyline makes up for it by a long way. Hats off to the Nihilistic crew."
- "Your review was good apart from one major thing. I've had the game for a couple of weeks now, and finished it once. I'll play it again though and it does capture a lot of the V:TMatmosphere. However, in your review you criticised the London and New York sections. Although I admit they do feel slightly lacking, it is unfair to say that the developers have simply taken a cliched look at London. Please remember that this is a game based on White Wolf's RP6 and novels, and that this is the type of Modern Day World that exists in the source material. To have changed that would, I feel, have been worse because it would be altering an established theme. Remember, lots of players of the RPG will play this and expect it to be as close to the source as possible. Otherwise your review was spot on."
- "From the start of playing, all the way to the very end, I felt I was playing Diablo in 3D. Not that this is a bad thing, however. Once you've got the hang of the controls, the game is a straightforward hack 'n' slasher. Unfortunately, modern day weaponry just doesn't seem as effective (or fun) as the swords and axes. The loading times are exceptional, considering the amount of data that must be involved. The music is good, the sound effects are good, the speech is good and the graphics are excellent."
It might be a fairly straightforward game, but Vampire's sprawling levels present their own challenging problems. In fact, you'll need to be a hardened gamer to complete it without some of these tips.
After the initial cut-scenes, you come round in bed. Kill the szlachta that are attacking Sister Anezka and you'll collapse again. When you wake again, tell Anezka you'll go straight to the mines. Exit the convent and go to the cathedral to receive the Archbishop's blessing. Then find the blacksmith's shop and buy a torch and anything else you can afford. The gypsy store to the north has healing potions for sale.
Make your way to the east gate, converse with the guards and go down the mine. You'll face szlachta and rats on the first level. Investigate everything and pick up all the bottles, potions and holy water vials. On the second level you come to a water obstacle. Look around for a lever on the wooden frame to your right. As you cross, a war ghoul attacks. Watch out for its powerful slashing attacks - keep moving in and out, striking quickly before it can hit you. The third level brings your first vampire, Azhra. Keep out of her clutches and throw holy water at her, then finish her off with your sword. Search the throne room carefully.
Patrol In Prague
Return to the cathedral and then visit Anezka. The Archbishop will punish you by making you patrol the streets at night. Tell him you'll obey but will protect the streets in front of the convent as well. Outside, despatch the two szlachta and return to the convent to face some ghouls. Try to pick them off one at a time by running and turning to fight or backing down the nearby alley to reduce the number that can attack you at once. A ranged weapon, such as a bow, will come in handy because if you hit the inventory button to change weapons, the game will pause. Inside the convent you'll have to save Anezka, only to face a rather contrived plot device in which you're turned into a vampire.
Petrin Hill Monastery
Drink from Ecaterina to finish the transformation, but when she demands that you submit, agree only to follow her lead for the present. Afterwards, you'll be introduced to your first coterie member, Wilhem, and told to locate a fragment of the book of Nod. Take Wilhem to the blacksmith and gypsy and equip him with weapons and potions. Then go through the north gate to the bridge where Wilhem will teach you some basic vampire moves. Cross the bridge and turn left to the monastery. The first level features harmless monks on which you can feed later. Other enemies include Cappadocian vampires and walking dead. On the second level are locked doors, each opened by a switch in a nearby room. On the third level, you'll come to a locked door to Mercurio's room. Carry on to find Garinol's desk and the bone key to open it. Read Garinol's journal and take the Skull of the Lamia. Gather as many goodies as you can and return to Mercurio's door. Inside, offer to let him live if he gives up the fragment. If Wilhem attacks him from another direction - preferably with feral claws - you'll soon defeat him. Now you can leave the monastery with the fragment.
Apparently there's a golem terrorising the North Quarter. Guess who's been chosen to stop it? On your way, stop by the University to return the Nod fragment to Ecaterina. Back in the body-filled streets, find Mendel in an archway to hear why the golem is berserk. The golem is tough, so have lots of healing on hand. Ranged weapons are useful, as are Greek fire, holy water and edged (lethal) weapons. Take the shem to Mendel, who'll tell you to take it to Garinol. You then need to backtrack all the way to the monastery where Garinol and a whole group of Cappadocians are waiting for you. After handing the shem over, his kindred Serena joins you. Return to your haven. Next, see Ecaterina whereupon Prince Brandi will give you another quest to recover an ancient relic from the Cathedral crypts. Access is via the cemetery but you'll need a bottle of vitae from Ecaterina before Josef the guard will let you in.
Give Josef the vitae and he will open the gates. The Nosferatu vampires and rats are easy to kill but they can turn invisible so heighten senses scrolls work well. The hard part is the labyrinth on the third level. Run through the doors in this order - red face, castle, triple face, waves, ankhs. Next come the crypts which in turn lead you to the boss of this level, Vaclav. Like other spirits, he's immune to normal weapons so you'll need to use vampire disciplines to defeat him. Have Wilhem use feral claws while Serena and Christof throw holy water or use damage-dealing disciplines. Return the relic to the Prince for yet another quest to the Tremere chantry. Ask if you can liberate the slaves. You'll make Brandi angry, but you won't lose humanity.
The chantry is in Golden Lane. As you enter, it appears to be a shop, but further in you will find a vast network of tunnels. The enemies are all Tremere vampires, but they come in multiple varieties. On the third level there are more Tremere and a gargoyle. The gargoyle looks worse than it is, so take out the Tremere first. After the gargoyle, you'll get the fourth and strongest member of your coterie, Erik. Kill the slave-trader, Ardan, and then go back to Ecaterina. Christof wants to see Anezka in Vienna but she's against it. During the long argument, think carefully about your responses, always put Anezka first and don't be bullied. That way you'll maintain humanity.
You start in the grounds of a church near your new haven. Shops, smiths and various potion sellers are all nearby - stock yourself up as much as you can. Go to the Eastern Strasse and the Green Frog Inn. Inside, three vampires will give you an invitation to visit Orsi's mansion. Go there and speak to Orsi - he wants you to assassinate someone. Head to Inner Stradt, enter a house and make your way to the rooftops. There's a door to Stephansdom near the big clock.
Once inside, fight your way outside. Avoid the rays of sunlight too or you'll take hefty damage. To get to level two, pull the middle, left and right levers. In the mirrored room, you'll see two buttons in the mirror - press the second and last to open the exit. When you find Luther, he asks you to bind him. Agree and go upstairs to the rafters. Put a character on each switch and hit them as simultaneously as possible to turn him into toast. After that, Orsi turns up and takes you prisoner.
Teutonic Knight's Base
You're now prisoner in the Teutonic knight's base, thanks to the treacherous Orsi. Serena will get you out using her powers. Conserve your disciplines until you get up to the second or third levels and look after your party well. The knights aren't invincible but feeding off them is difficult. Later you'll find weaker Tremere to feed on. On the top level there are lots of goodies to loot but lots more resistance to overcome. To defeat the captains, kill the lesser knights first then concentrate your weapons on the leader. You escape to the Haus de Hexe, a Tremere stronghold.
Haus de Hexe
Inside, a giant seal blocks your way. Locate three sigils behind each of the doors. Complete each level and place the sigils in the correct positions to gain access to the rest of the dungeon. The toughest enemies here are the Tremere lords - concentrate your party and attack them quickly before they deal out too much destruction. Before you replace the third sigil, strip Erik of all his gear because he'll be turned into a gargoyle in Etrius's sanctum, leaving little choice but to kill them both. Get rid of Erik first, then charge Etrius. Don't bunch up or he'll use fire spells. Spread out and he won't. Have one character simultaneously attack the elemental with feral claws and celerity.
Back in Prague you find that the vampires and humans are officially at war. Go to the south gate and approach the castle through the gap in the wall. Head down through the levels full of monsters ranging from szlachta, rats and revenants to war ghouls and wolves. Your objective is a set of double doors on the bottom level. Before opening them, make sure none of your coterie is low on health because the boss here is a vozhd, a massive creature that deals out incredible damage. Use a 'walk the abyss' scroll if you can, to strengthen Serena and Wilhem for the fight. Make sure you put some good gear in your vault too as you'll have to rely on it when you get to London. Vozhd can bite your head off in one attack, so don't go for close-up combat. Hit and run is one way but the best tactic for all three characters is to use ranged disciplines or weapons. Have all three blast away at him, then enter the door behind to finally find Anezka...
Society Of Leopold
You awaken 800 years later in modern London. There's no rest for the wicked... Kit yourself out as best you can and head out of the room. Lab workers can deal out damage spells and while some have tazer guns, others have stakes or throw holy water. Take out the stake-wielders first and the water-chuckers next. Soldiers either have guns, stakes or flamethrowers. Bullets can't harm you but the stakers and flamers are a major menace. When you reach the first level, you'll see Father Leo Allatius. Poor man, your sword despatches him quickly. Go back to the first room and find the door you couldn't open before - it leads on to the streets of London.
Temple Of Set
Go to Club Tenebrae and join with Pink. He'll show you where you can buy and sell armour and guns. Buy an extra set of everything. Go to the docks and climb a flight of stairs. Past the flaming barrels are steps leading to the brothel and the Temple of Set. Lily will join you, so give her the spare gear. Follow the hallway to the room full of paintings. There's a switch on the corner of the wall that opens the way to the temple. This is a tough dungeon with huge numbers of enemies and you need to conserve ammo carefully. Setites carry guns, stakes, incinerators and machetes, but if you've got armour the stakes aren't such a threat. On level three you'll meet Lucretia. Speak to her first. Try to get her to free Lily and you'll earn extra humanity, but eventually you have to fight her.
Tower Of London
To get Lucretia's heart, leave the temple and then head for the Tower of London. Level one is full of giant ghoul spiders (destroy the eggs to stop more hatching) which are only dangerous in numbers. The other levels have wraiths too. Remember they're spirits so weapons don't hurt 'em. On level four, grab the heart and run out to the tough werewolf. Hit him repeatedly with fire-based attacks. If you have to melee, practise retreating damaged characters, healing them and then returning them to the fray. If you can stay alive, you'll eventually kill the thing.
Return To The Temple
Go back to the Temple of Set and see Lucretia. She turns into a giant snake, another monster that is vulnerable to fire-based attacks. Give her everything you can until she stops to talk. If you want a good ending to the story, threaten to destroy her heart and end her wickedness. Once she's dead, Christof gains the useful discipline of serpentis. Leave the dungeon, head to the docks and take a ship to New York.
In New York, an agent tells you about the Giovanni's warehouse. On the street you see three vampires bullying another. Help Samuel out and he'll join you. Around the corner is a fire escape leading to an apartment - your haven. Inside, a hacker called Dev/Null will tell you how to access the warehouse. Find the gun shop and stock up on weapons and ammo, then locate the manhole cover near the apartment and enter the sewers. Here you will be fighting Nosferatu plus a few rats and spiders. Use the skiff on level three to cross the water, but be ready to fight the alligators when you land. They deal out lots of damage so have plenty of healing items ready. If you can, fight them from a distance. The Nosferatu underprince is on the bottom level. He attacks whatever you say and summons rats to help. Keep your attacks, with normal weapons, focused on him as he has an unlimited supply of rats. Afterwards, click on the FBI box and exit.
Back home, get the access codes and head for the warehouse. The first level is swarming with Giovanni vampires, some of whom have nasty weapons, but at least there is plenty of blood around to steal or drink. Wraiths appear on level two. The final encounter is with Giovanni himself but all you need to do is take everything off Pink, approach the man himself and watch what happens...
Take the taxi uptown and enter the Barclay Hotel. Search the penthouse. Lily will recognise the palette. Leave the building, turn right along the wall to a door. Inside the Barclay storage area is Alexandra who explains the plot. Kill the two ventrues that attack you, take her painting and go to Orsi's factory. The guards will let you in. Start at the bottom and hack your way up through the vampires, szlachta and war ghouls until you meet Orsi again. After a short confrontation, Christof shoves Orsi through the window into the molten iron. Leave the room, walk downstairs and threaten Orsi's daughters.
Cathedral Of Flesh
For the final battle choose a single weapon for each character, fill up every spare slot with blood and ammo and make sure everyone is 100 per cent. You meet some pretty fearful stuff here, from war ghouls up to demon hounds and vozhd. Use doorways to reduce their effective numbers, ranged weapons and damage disciplines. Have Christof steal vitae whenever he can. The only real danger is the room in which you face two vozhd at once. The big boss is Vukodlak. After some dialogue - choices depend on your humanity - you'll have to fight him. Stay at range as he does lots of melee damage and use blood healing to keep all your characters over 50 per cent. After a while he'll drop you below ground. Talk to the snake heads, then move to the next room. Choose to trust Libussa. Vukodlak now reappears as a giant dragon. Use the same combat strategy as before and give him everything you've got. Once he gets damaged to a certain point, the game ends and the final cut-scenes kick in...
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode
Vampire: The Masquerade - Redemption Screenshots
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