Star Trek - The Next Generation
- Developer: Sega of Japan
- Genre: Arcade/Action
- Originally on: Sega Genesis (1994) , GameGear (1994)
- Also known as: Star Trek: The Next Generation - Echoes from the Past
- Runs on PC, Windows
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- User Rating: 7.5/10 - 4 votes
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Who doesn't know and love Star Trek? The very popular series led to different video games as well and one of them is The Next Generation, and is one of the first Star Trek releases ever. You just control the Starfleet cadets and participate with them in a simulation. You will have to guide them through different mini-tasks, because the player takes control of Jean-Luc Picard, the captain. Players who complete the mini-assignments increase their rank. There are many races in the game, including Klingons, Talarians and Borg.
Download Star Trek - The Next Generation
PC compatible, P-200
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
Beam into a Trekkie's dream come true with Star Trek: The Next Generation from Sega. A one-player deep space adventure, Star Trek: The Next Generation puts you in control of every aspect of the Enterprise, from the Bridge and tactical space combat to awayteams. With the advice of Capt. Jean Luc Picard and other ST: TNG characters to back you up, pilot the Enterprise in an adventure to track down the mystery of an ancient device before the Romulans wage war on the Federation.
You Have the Conn
Action aboard ship takes place on the Bridge, from your seat at the Conn. Pressing the D-Button Left or Right rotates you around the Bridge to access Communications, Sensors, the Computer, Engineering, the Transporter, Navigation and Capt. Picard in the Ready Room. Each area is vital to your success. Navigation will give you information about your surroundings and your destination. Consult the Computer to leam about the Enterprise, the Federation and other cultures, including your enemies, the Romulans. Tactical is where ship-to-ship combat occurs. And consult Engineering to allocate ship resources to fix combat damage to the Enterprise's many functions and systems. The Transporter Room is where you build awayteams. And the Conn is where you can access Navigation and set a course to adventure.
Though the game takes many twists and turns, the areas where your skills count most are in spa combat and in awayteam missions. Ship-to-ship combat pits you against various types of spacecraft in running combat. Survival calls for pressing an attack at close range, then retreating when your shields are approaching shutdown. Allocate your Engineering resources heavily in the shield, weapon and engine areas and you will be able to outlast even multiple Romulan warbirds.
Awayteam missions put you in charge of up to four crew members, both as a team and as individuals. Star Trek: TNG assumes role-play proportions by letting you separate a member from a team and take them on their own. Command can be shifted to any of your awayteam as the situation arises. Missions will consist of various types...usually without much information...that will lead you to more clues about the ancient device.
- Always try to Hail before you tire. You might be able to avoid combat and potential major ship damage.
- On awayteam missions, take a reading on an object with a tri-corder before you pick it up.
- It you collect all the optical circuits in the alien vessel and then beam back to the Enterprise, all the circuits and items will be transterred to the lead member of the party. This makes it easier to try different objects because you don't have to switch between characters.
- After selecting a destination in Navigation, be ready to move to Tactical for combat. The Romu-lans like to stay cloaked and will often approach without warning.
24th-Century Space Adventure
You're in a race with the Romulans to find the IFD, a device of incomparable power. But before you can even think about laying your hands on it, you must complete a series of awayteam missions that test your gaming skill, puzzle-solving ability, and role-playing smarts. For each mission, you can choose up to four characters from an initial roster of 19. Assess each character's traits and abilities carefully, then match your line-up to your mission, whether it's rescuing a captured ship, excavating trapped miners, or searching for a Ferengi trader with a Romulan secret.
Divide your party to find the passkeys scattered throughout the level. Keep your phaser ready: Pesky drones and fearsome snow beasts roam the halls. After you've grabbed the passkeys, use them to cross the acidic river. The Shard of Strength lies ahead. Find it, and you're on your way to victory.
- For perilous sections of awayteam missions, use redshirts. If Captain Picard or any of the Senior Officers, are hurt or injured, you lose the game.
- Split up to cover more ground when searching for clues.
- In the Mine, collect pellentium and ravarium to avoid a second mission there later in the game.
- Not all the machinery aboard the Derelict Ship has a function.
Miners are trapped deep within the tunnels of Gamma Orientis IIIB. Rescue them, if you can. Deadly slugs and runaway mine cars could well stop you, if the baffling terrain doesn't. Map the levels, or you could easily spend hours roaming through the caverns in vain. And keep moving, or the slugs will overwhelm you. One final word of advice: If your character's health meter is low, beam back for a replacement. You can't afford to lose any crew members here.
A derelict ship has become trapped in a decaying orbit, and you must get the computer back on-line and restore power to the engines. Find the optical circuits and hook up the other pieces of machinery spread throughout the ship — you'll have to experiment to determine which items fit where. Flip the power switch to complete the mission. Your reward? Some crucial information on the IFD.
Look both ways betore crossing the tracks. A hit from a mine cart can be hazardous to your health.
Only Geordl can find the hidden minerals in the mine.
Ward oft slugs with concentrated doses of Phaser fire.
Prepare to beam into a game that will storm the imaginations of Trekkies everywhere with the speed of a Romulan warship. Star Trek: The Next Generation by Sega is a huge game that gives you all your favorite The Next Generation characters in an adventure across the farthest reaches of space.
This title puts you in complete control of every aspect of the Enterprise, in charge of course and navigation, weapons and engines, life support and every tactical decision. Beam down to a planet and you control the actions of four independendy moving crew members in an Away Team.
The Star Trek The Next Generation adventure is big enough to be a TV mini-series. Starting with a distress call from an archaeologist and a search for a missing Romulan starship, the game propels you at warp speed into the search for an ancient device so powerful that whoever controls it...rules the universe.
If Romulans are involved, you know right away there are going to be battles both planet-side and in space, ship-to-ship. Romulans are like Vulcans with bad attitudes. They're mean. But you have the Klingon Lt. Worf, who is big and bad enough to make any alien reconsider. Captain Picard is also there to give you advice and briefings, along with the rest of the Star Trek: The Next Generation crew.
The journey takes you to planets and moons across the galaxy, into contact with many different alien cultures...and through many sub-adventures all related to solving the mystery of the all-powerful device.
One of the most exciting aspects of the game is its likeness to the television series. The bridge of the Enterprise will be familiar to any Trekkie, as will the sights and sounds of Engineering, the Transporter Room and the Ship's Computer. Phasers, communications devices, engines, photon torpedoes and beam up/down sound effects are also true-to-life.
If you've ever wanted to join Star Fleet Command, battle a Romulan or command a starship across the galaxy..if you're a Trekkie at heart... Star Trek: The Next Generation is your kind of adventure.
When aboard the Enterprise, press the Pause Button to get a menu of control pad functions.
Away Team control patterns are different than aboard ship. Press the Pause Button for visual directions.
Captain Picard is available in the Briefing room to give you advice.
The Ship's Computer contains a store of information about most of the people and places you'll encounter in the game.
Engineering gives you control over the Enterprise's Weapons, Shields, Engines and a host of other vital functions.
You can build Away Teams of your favorite Star Trek: The Next Generation characters. Each has special talents that can help in your adventures.
A distress call tram a Federation archaeologist begins your adventure across the stars.
Romulans may look like Vulcans, but are very warlike and quick with the Phaser.
Sensors give you specific data about planets, vessels and the life they may contain.
A Romulan warship in uncloaked mode usually means one thing...attack!
The Conn is where you select destinations and can view navigational data.
Beam down Away Teams to explore planet surfaces and carry out missions.
Away Team members can be controlled independently of each other.
Warp into a portable Adventure with Absolute's Star Trek: The Next Generation for the Game Gear. This one-player cart puts you at the helm of the U.S.S. Enterprise on a training mission at Starfleet Academy. Under the direction of Captain Picard, you have to prove yourself worthy of commanding a real starship. Take the challenge with a number of assignments such as routine diplomacy duties, dangerous rescue missions, and thrilling space battles. The graphics and sound are fine, but a word of warning: The controls are somewhat difficult to master.
- Enter stations that flash to gain valuable information from fellow erew members.
- Before entering a dangerous sector, arm your weapons systems.
- Overuse of the warp drives can cause excessive damage to the ship's engine.
A Tale of Two Starships
The first call to action stations is a red alert in the middle of the Enterprise-B's maiden voyage.
Why are two renegade Tholian ships attacking?
"Lock phasers on target, Mr. Sulu, and fire at will."
And 80 years in the future, another captain of the U.S.S. Enterprise is speaking: "Number one, what can you tell me about trilithium, and is it important enough to die for? It would seem the Romulans would say yes, if they ever stopped to talk first."
As the mystery unravels, you must take the helm of two starships, controUingthe entire crews of both Enterprises.
As Geordi one moment, you scan for the mysterious trilithium afaoard-Dr.
Soren's space observatory.
As Scotty the next, you must hurry to reroute power conduits and avert a warp core breach.
Weapons-control officer Worf has a lot in common with Sulu: Will fighting off Romulan warbirds and Klin-gon bird-of-prey battle cruisers ever change?
Fight tor the Federation
You'll need every trick you have ever heard or seen done with a Federation vessel.
It takes concentration and the good old-fashioned Russian willpower of Pavel Chekhov to trace those faint distress signals of two refugee ships caught in a strange energy ribbon.
Data must follow a similar trail, navigating with his positronic brain to the space observatory under Romulan attack.
Two kinds of away missions give Riker a chance to get out and do what he likes best — whether beating back Romulan intruders with a hand phaser or rescuing captured crewmates like Geordi and Data.
And when that time comes for saucer separation, it is always an act of desperation. But Geordi has the know-how, and you must too. It's a whole new universe out there. So it's just as well that you've got not one but two of the best bridge crews a pair of captains could ask for. More power to shields! Make it so. Pivot, at warp 2. Engage!
Two distress signals 80 years apart trigger action stations aboard a pair of starships, the Enterprise-В and Enterprise-B.
Immediately both set course for rescue missions.
Captains Kirk and Picard will be drawn together, solving puzzles and fighting off enemies old and new.
For the first time ever, you play the entire bridge crew of both these starships.
And the battles you'll face will make history in a place outside of time — beyond the Nexus.
- The ecliptic is for experts: Stay out! Yes, you can dive and climb in a starship, but that just makes it hard to zero in on your attacker. Keep your tactics two-dimensional.
- On away missions, fire diagonally from cover.
- Lay down extra power conduits off to the side, and fuse them together to make room downstream.
- Find the correct sensor signals first, then focus in their sequence.
- The signals you receive do not repeat: Find the right ones, and you're almost through.
- Fire salvos of two photon torpedoes at a time.
- Every hit knocks enemy ships off course: Really battle their hulls with follow-up fire.
Star Trek - The Next Generation Screenshots and Media
Sega Genesis Screenshots
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