Crusader: No Remorse Download
PC compatible, P-200
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
Crusader is a fun game but it's just not solid. Solid in the sense that there are some loose ends from a production standpoint that could've been tweaked. For example, the character animation is all too often jerky and awkward-when your character jumps it looks as if he's falling like a feather. The control is extremely complicated, maybe even too complicated. Granted all of the different buttons allow your character to do all sorts of neat actions, but it's too much. The graphics are pretty sharp and the sounds work well but I can't get over the animation and control problems. Last, I like the levels and how they are designed.
Crusader definitely has a few things going for it. Too bad it has more going against it. This shooter/action game was really hyped when it was out on the PC. Something went horribly wrong in the translation, and what we have now is an extremely poor-quality title. The animation Is atrocious. Your character looks ridiculous when he's moving around. The control is just as bad. You might curse the game in frustration as you try to steer your guy in the right direction. The only factor saving this game is that it isn't a mindless shooter. You have to use cunning and manage your equipment well to win this game.
It's easy to dismiss Crusader as being a bad game if you only play it for a few minutes. The graphics are so-so (although everything blows up real nice), the animation is choppy and the missions seem mostly of the repetitive, blow-stuff-up variety. But this PC port has depth. Each of the 15 missions is ultra-long and packs plenty of objectives. Fortunately, you can save your game at any time (you only get one life, so save often!). It's the control that really hurts this game. The joypad is unresponsive, and simple tasks such as sidestepping and rolling are a chore, as well as sillylooking. You can't even shoot while sidestepping!
Did I ever explain my pet peeves? No? The biggest mistake a game developer an make is creating a sequel with great still graphics and horrible control. Luckily, enough unique elements are in this game to keep your interest longer than a typical shooter The animation of your main character is incredibly choppy, and that hurts. It's like the company didn't plan the game better and rushed it through the red tape. Crusader's cinemas begin to sound and look all the same after seeing the first two. I found it really hard to see some small objects beause of the tiny sizes. Moving onto platforms was nearly impossible.
I'll get straight to the point here (deep breath). Little Big Adventure (developed by Frenchies Adeline and published by Electronic Arts) was. to put it bluntly, the canine's wedding tackle. Not only did it look good and play brilliantly, but it was packed with more humour, plot twists and brilliant animations than your average Tim Burton film. The only thing you might be tempted to raise the slightest niggle about (unless of course you're Frenchophobic) was that there wasn't enough shooting to be done. Yep. I know it wasn't really that sort of game, but it would have been nice just to pull out a semi-automatic and let rip at one of those stupid lardy elephant thingies that lollop around carrying rifles, just once or twice. Call me irresponsible (call me unreliable, hey -just call me. okay!), but the whole design and layout of the game was crying out for a bit of 3D isometric shoot 'em up action (like a sort of real-time UFO. but with nicer graphics). Just a little would have sufficed so as to satisfy the gun-toting gamesplayer taking a break from Doom and not to upset the fluffy bunny brigade. Not exactly a missed opportunity on the part of Adeline, but something to think about for next time, maybe.
I wannit, and I wannit now!
Origin obviously felt the same way. and. being American rather than French, it naturally couldn't produce a game that didn't feature (a) lots of different weapons and (b) lots of people on which to practise using them on.
The result is a game that looks and plays a lot like the aforementioned LBA (it too features quite stunning svga graphics and a rather nifty character control mode), but with guns. Lots of guns in fact, and lasers and rocket launchers and grenades. You name it if you can kill or maim somebody with it. it's probably in there. On top of this there are robots that you can commandeer who will quite happily trot (or hover) off and kill for you. as well as no end of power-ups to stumble across and weapon enhancers to buy. What's more, the player environment is fully interactive and damage results from every round fired. Like it quite proudly states in the pre-release blurb: "If you can see it, you can shoot it."
There are puzzles too. however, just in case you get fed up with shooting at baddies (and oil drums and robots and lights), or you run out of ammo. And if you combine this with over one and a half hours of fmv (to link all the action together) and a rather useful teleport system that transports you to different parts of the massive 16-level playing arena, it all starts to look rather jolly.
Not so much LBA Part Two with Knobs On. more LBA Now I'm Mad and I've Got a Gun. God bless America.
Crusader: No Remorse Screenshots
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